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<blockquote data-quote="Crazy Jerome" data-source="post: 5663768" data-attributes="member: 54877"><p>IMO, it works, but not well. It is good enough to have some skills tacked onto a game that blends into the traditional ability scores, but nothing special. And I felt the same way about 3E/3.5. I think that is why he is messing with it.</p><p> </p><p>As it stands now, it is very hard to keep the current structure while also catering to different styles. If you happen to like the style catered to by 3E or 3.5 or 4E, then it works "well enough" and is simple, which is a bonus. But even people that do like the style, like I enjoy 4E, still see scaling problems with skills as written. They also don't work so hot for larger groups, though group checks help a lot there compared to 3.*.</p><p> </p><p>It also isn't exactly parallel to the combat system, though both of them using a d20 versus a difficulty make them seem so. (Or is that what you meant by parallel?) The role of hit points, spells and weapons are all notably different, as are several other things on the edges. </p><p> </p><p>I'd thought about this with last weeks article, because it occurred to me that using the proposed skill system for combat has some interesting possibilities ...</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5663768, member: 54877"] IMO, it works, but not well. It is good enough to have some skills tacked onto a game that blends into the traditional ability scores, but nothing special. And I felt the same way about 3E/3.5. I think that is why he is messing with it. As it stands now, it is very hard to keep the current structure while also catering to different styles. If you happen to like the style catered to by 3E or 3.5 or 4E, then it works "well enough" and is simple, which is a bonus. But even people that do like the style, like I enjoy 4E, still see scaling problems with skills as written. They also don't work so hot for larger groups, though group checks help a lot there compared to 3.*. It also isn't exactly parallel to the combat system, though both of them using a d20 versus a difficulty make them seem so. (Or is that what you meant by parallel?) The role of hit points, spells and weapons are all notably different, as are several other things on the edges. I'd thought about this with last weeks article, because it occurred to me that using the proposed skill system for combat has some interesting possibilities ... [/QUOTE]
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