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<blockquote data-quote="mneme" data-source="post: 5664567" data-attributes="member: 59248"><p>I like the idea of gross skill points, with each "skill point" being +10 to success (which as [MENTION=43019]keterys[/MENTION] says, is really what the system boils down to). Mind, I'd be tempted to throw in an "exploding 20s" rule where when you roll a 20, you keep all or part of it and reroll (normally, one does this as "keep the max roll and add in another die", but for the proposed skill system I think it would make more sense to do it as "keep 10 and add in another d20, turning anything below a 10 into a 10)" (repeating as necessary), as it would keep the scaling reasonable. This would let someone attempt things beyond their weight class, but with a very small chance of success (need a 20 + a 15 or higher, even with a +5 stat or stat + circumstance mods).</p></blockquote><p></p>
[QUOTE="mneme, post: 5664567, member: 59248"] I like the idea of gross skill points, with each "skill point" being +10 to success (which as [MENTION=43019]keterys[/MENTION] says, is really what the system boils down to). Mind, I'd be tempted to throw in an "exploding 20s" rule where when you roll a 20, you keep all or part of it and reroll (normally, one does this as "keep the max roll and add in another die", but for the proposed skill system I think it would make more sense to do it as "keep 10 and add in another d20, turning anything below a 10 into a 10)" (repeating as necessary), as it would keep the scaling reasonable. This would let someone attempt things beyond their weight class, but with a very small chance of success (need a 20 + a 15 or higher, even with a +5 stat or stat + circumstance mods). [/QUOTE]
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