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<blockquote data-quote="keterys" data-source="post: 5665277" data-attributes="member: 43019"><p>No, really, it's +/-10 as long as we're talking normal characters (ie, not ones who have a -2 or lower, or +10 or higher stat modifier). It was predictable last article (check last article's thread) and it's what he said this article, if you actually dig out the math of what was said..</p><p></p><p>An untrained person can try an untrained check at DC 10, and has a chance to do a trained (novice-+10) check at DC 20, but _can't_ make a journeyman check (note that it would be DC 30 by my simplifcation, which is impossible using just stat mod)... and the -10s let the journeyman (+30) automatically succeed at any lower skill check (DC 30 or lower), just like he said.</p><p></p><p>Personally, I'm iffy on the idea of "this random BS to make things easier effectively changes the DC by 10" - that's a bit much, but I think the concept could work fine as long as the +/-10s were given out sparingly.</p><p></p><p>Ie, beam swaying cause of earthquake - +10 that up! Guy is carrying a staff for balance? Meh.</p><p></p><p>Re: jump rules - yeah, I like the idea of just having a jump speed at this point. With this system, it could just as easily be 2 + trained level is your max jump (or whatever satisfies people's olympic sensibilities), cannot exceed your speed per single move action, or similar.</p></blockquote><p></p>
[QUOTE="keterys, post: 5665277, member: 43019"] No, really, it's +/-10 as long as we're talking normal characters (ie, not ones who have a -2 or lower, or +10 or higher stat modifier). It was predictable last article (check last article's thread) and it's what he said this article, if you actually dig out the math of what was said.. An untrained person can try an untrained check at DC 10, and has a chance to do a trained (novice-+10) check at DC 20, but _can't_ make a journeyman check (note that it would be DC 30 by my simplifcation, which is impossible using just stat mod)... and the -10s let the journeyman (+30) automatically succeed at any lower skill check (DC 30 or lower), just like he said. Personally, I'm iffy on the idea of "this random BS to make things easier effectively changes the DC by 10" - that's a bit much, but I think the concept could work fine as long as the +/-10s were given out sparingly. Ie, beam swaying cause of earthquake - +10 that up! Guy is carrying a staff for balance? Meh. Re: jump rules - yeah, I like the idea of just having a jump speed at this point. With this system, it could just as easily be 2 + trained level is your max jump (or whatever satisfies people's olympic sensibilities), cannot exceed your speed per single move action, or similar. [/QUOTE]
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