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<blockquote data-quote="Primal" data-source="post: 5470105" data-attributes="member: 30678"><p>Perhaps, but it's not simply a generational thing, or just about current editions being more formalized. I think many (if not most) of us older gamers just don't have enough time to tinker with everything; we have kids, wives, spouses, girlfriends, busy jobs, etcetera. Twenty years ago we gamed every weekend, and all I had to worry about was studying and finding some time for hanging out and parties -- the rest of my spare time was devoted to reading and gaming. Looking back, I now realize that I've been spending less and less time on gaming with each passing year; and it's not just me, because the rest of the guys have changed their priorities as well. These days it's quite rare to get the whole group together, and we have too many ongoing campaigns (some of which started back in high school) to ever finish them all. And gone are the days when we used to spend two or three days holed up in someone's room or garage, rolling dice and being heroes. No, these days it's more like 5-8 hours once every two months or so.</p><p></p><p>When I'm writing material for my campaign, I just don't have the luxury to tinker with rules anymore; I barely have the time to put together the adventure, and if I'm feeling really creative, I might do some worldbuilding every now and then. But that's all I can manage at the moment. And that is why I'm adamant about having a coherent rules set that enables me to write and run the game without too much houseruling or tinkering. If a player suggests using some alternative/houseruled subsystem, or material he's found from 3PP supplements or Internet, I refuse him. It may feel like I'm a restrictive GM, but I have too little spare time as it is; if I can manage to find some time to sit down and write, I'd rather devote as much of it as only possible to writing and worldbuilding, not thinking about whether we should tinker with classes X and Y or rules Z and Q.</p></blockquote><p></p>
[QUOTE="Primal, post: 5470105, member: 30678"] Perhaps, but it's not simply a generational thing, or just about current editions being more formalized. I think many (if not most) of us older gamers just don't have enough time to tinker with everything; we have kids, wives, spouses, girlfriends, busy jobs, etcetera. Twenty years ago we gamed every weekend, and all I had to worry about was studying and finding some time for hanging out and parties -- the rest of my spare time was devoted to reading and gaming. Looking back, I now realize that I've been spending less and less time on gaming with each passing year; and it's not just me, because the rest of the guys have changed their priorities as well. These days it's quite rare to get the whole group together, and we have too many ongoing campaigns (some of which started back in high school) to ever finish them all. And gone are the days when we used to spend two or three days holed up in someone's room or garage, rolling dice and being heroes. No, these days it's more like 5-8 hours once every two months or so. When I'm writing material for my campaign, I just don't have the luxury to tinker with rules anymore; I barely have the time to put together the adventure, and if I'm feeling really creative, I might do some worldbuilding every now and then. But that's all I can manage at the moment. And that is why I'm adamant about having a coherent rules set that enables me to write and run the game without too much houseruling or tinkering. If a player suggests using some alternative/houseruled subsystem, or material he's found from 3PP supplements or Internet, I refuse him. It may feel like I'm a restrictive GM, but I have too little spare time as it is; if I can manage to find some time to sit down and write, I'd rather devote as much of it as only possible to writing and worldbuilding, not thinking about whether we should tinker with classes X and Y or rules Z and Q. [/QUOTE]
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