Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore: Roleplaying in D&D Next
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 6160933" data-attributes="member: 7006"><p>Once again... this comes down to the question of "What is 'core'?" What does 'core' mean? Does it mean it's a rules system that the game <em>cannot function without</em> (like ability scores for example where you can't just remove them in their entirely and have the game still work)... or does 'core' just mean rules systems that will be listed as part of the main body of the game and how it's presented, but don't have to actually be used if you don't want to.</p><p></p><p>Backgrounds will be in the 'core game' it sounds like. When the book presents the list to go through to create your character... Backgrounds will be included in that list, and its chapter will probably fall right after the Race and Class chapters in the book. But if a DM chooses NOT to use Backgrounds... can the game still function? From the sounds of things... sure. It's not a "module" per se, because "modules" seem to be options that either modify/change the basic rule system (and will probably be sidebars to those rules systems in the book), or they will be complete add-ons that will show up in different parts of the book (or different books altogether) and which most tables are expected to probably not use.</p><p></p><p>So Backgrounds seem to be part of the "core of the game"... but the rules are not <em>required</em> to use for the game to still function. Inspiration sounds as though it is the same sort of thing. It's not going to be a small rule system or modification buried within the DM's Guide that a DM can choose to add if he wants... it's going to have a place in the line-up of chapters that WotC believes to be in the typical D&D game (if we have to, we'll use the dreaded term "default" here.) </p><p></p><p>Your standard, default D&D game if you follow the character creation design parameters down the line with no changes will have players determining bonds, ideals, flaws, and the key problem/question of their character (in addition to rolling for ability scores, and then choosing race, class, sub-class, background, and equipment). But if a DM doesn't want to use those things... he can probably pluck them out without any problem and it won't impact how the game works on a mechanical level whatsoever.</p><p></p><p>It's not "core" as defined as a primary game function that is required for the mechanics to work on the whole... it's "core" as defined as one of the subsystems that will be listed as part of the default series of systems that your unmodified game will have you use. But which is easily removeable if you so choose.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6160933, member: 7006"] Once again... this comes down to the question of "What is 'core'?" What does 'core' mean? Does it mean it's a rules system that the game [I]cannot function without[/I] (like ability scores for example where you can't just remove them in their entirely and have the game still work)... or does 'core' just mean rules systems that will be listed as part of the main body of the game and how it's presented, but don't have to actually be used if you don't want to. Backgrounds will be in the 'core game' it sounds like. When the book presents the list to go through to create your character... Backgrounds will be included in that list, and its chapter will probably fall right after the Race and Class chapters in the book. But if a DM chooses NOT to use Backgrounds... can the game still function? From the sounds of things... sure. It's not a "module" per se, because "modules" seem to be options that either modify/change the basic rule system (and will probably be sidebars to those rules systems in the book), or they will be complete add-ons that will show up in different parts of the book (or different books altogether) and which most tables are expected to probably not use. So Backgrounds seem to be part of the "core of the game"... but the rules are not [I]required[/I] to use for the game to still function. Inspiration sounds as though it is the same sort of thing. It's not going to be a small rule system or modification buried within the DM's Guide that a DM can choose to add if he wants... it's going to have a place in the line-up of chapters that WotC believes to be in the typical D&D game (if we have to, we'll use the dreaded term "default" here.) Your standard, default D&D game if you follow the character creation design parameters down the line with no changes will have players determining bonds, ideals, flaws, and the key problem/question of their character (in addition to rolling for ability scores, and then choosing race, class, sub-class, background, and equipment). But if a DM doesn't want to use those things... he can probably pluck them out without any problem and it won't impact how the game works on a mechanical level whatsoever. It's not "core" as defined as a primary game function that is required for the mechanics to work on the whole... it's "core" as defined as one of the subsystems that will be listed as part of the default series of systems that your unmodified game will have you use. But which is easily removeable if you so choose. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore: Roleplaying in D&D Next
Top