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Legends & Lore: Roleplaying in D&D Next
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<blockquote data-quote="sheadunne" data-source="post: 6160951" data-attributes="member: 27570"><p>Pass. I'm usually not interested in things like this unless they're initiated by the player(s). As a DM I have too many others things to concern myself with. Unless there's a well thought out rubrics for evaluation, bias is inevitable and I'll award them based on my preferences (play the way I want you to), and not on player preference (the way any individual player wants to play). I never think these things add much to the game experience for me (on either side of the table).</p><p></p><p>Now a mechanic that players can initiate, tap into, and utilize is more to my tastes, but even then, I'm usually more conservative in my implementation of them (such as fate, hero, or action points).</p><p></p><p>Even when I used XP for roleplaying I did it on a group bases. The group determined likes/dislikes from the previous session and each like/dislike generated a number of random rolls which were totaled and given to all players at the table.</p></blockquote><p></p>
[QUOTE="sheadunne, post: 6160951, member: 27570"] Pass. I'm usually not interested in things like this unless they're initiated by the player(s). As a DM I have too many others things to concern myself with. Unless there's a well thought out rubrics for evaluation, bias is inevitable and I'll award them based on my preferences (play the way I want you to), and not on player preference (the way any individual player wants to play). I never think these things add much to the game experience for me (on either side of the table). Now a mechanic that players can initiate, tap into, and utilize is more to my tastes, but even then, I'm usually more conservative in my implementation of them (such as fate, hero, or action points). Even when I used XP for roleplaying I did it on a group bases. The group determined likes/dislikes from the previous session and each like/dislike generated a number of random rolls which were totaled and given to all players at the table. [/QUOTE]
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