Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore: Roleplaying in D&D Next
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 6160956" data-attributes="member: 7006"><p>Then it comes down to what does "easily removed" mean. For instance... the d20 is a TRUE "baked in" mechanic. The entire game is built around using that die to generate the random numbers of a certain span in a certain percentage of occurence needed for the game to work. Using something other than a d20 (like 2d10 or 3d6) would affect so many other systems in the game that making that change would be (at least in my opinion) extremely difficult and time consuming.</p><p></p><p>But is "equipment" baked into the system? Could you remove weapons (for example) from the game entirely and still play it? Sure... you just use nothing but spellcasting classes and adjust the monsters you encounter to fit that paradigm. But there's no real issue across most of the other systems in the game if you don't use weapons, because there is an easy work-around-- don't use any classes or monsters that use weapons. So are weapons "baked into" the system? Would we consider weapons to be a "core part of the game"? Most of us probably would... even though it wouldn't be that hard to work around them if the table chose to go in that direction.</p><p></p><p>So that's what I'm getting at. How baked in is "baked in"? I mean... as Klaus just mentioned, if the Inspiration rule is based upon how often the DM gives the award and the choice of "Never" is an option... is Inspiration <em>really</em> "baked in"?</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6160956, member: 7006"] Then it comes down to what does "easily removed" mean. For instance... the d20 is a TRUE "baked in" mechanic. The entire game is built around using that die to generate the random numbers of a certain span in a certain percentage of occurence needed for the game to work. Using something other than a d20 (like 2d10 or 3d6) would affect so many other systems in the game that making that change would be (at least in my opinion) extremely difficult and time consuming. But is "equipment" baked into the system? Could you remove weapons (for example) from the game entirely and still play it? Sure... you just use nothing but spellcasting classes and adjust the monsters you encounter to fit that paradigm. But there's no real issue across most of the other systems in the game if you don't use weapons, because there is an easy work-around-- don't use any classes or monsters that use weapons. So are weapons "baked into" the system? Would we consider weapons to be a "core part of the game"? Most of us probably would... even though it wouldn't be that hard to work around them if the table chose to go in that direction. So that's what I'm getting at. How baked in is "baked in"? I mean... as Klaus just mentioned, if the Inspiration rule is based upon how often the DM gives the award and the choice of "Never" is an option... is Inspiration [I]really[/I] "baked in"? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore: Roleplaying in D&D Next
Top