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Legends & Lore: Roleplaying in D&D Next
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<blockquote data-quote="The Shadow" data-source="post: 6161190" data-attributes="member: 16760"><p>Wow, laying it on a bit thick, aren't we? Show me where I advocated turning D&D into FATE. You said that mechanics to reward roleplaying were antithetical to the very concept of a roleplaying game; I pointed out that there are perfectly good roleplaying games that have such mechanics. Now apparently this means I want D&D to die?</p><p></p><p></p><p></p><p>Surely the 'core conceit' - the thing that made D&D unique and different at the time - was the idea of playing a character at all? But we can't use that as a differentiating element any more, because all roleplaying games do that. There must be something besides classes that make D&D stand apart from all other games, and I personally find there are great masses of such things. Good grief, the game has become a genre all its own!</p><p></p><p>And logically speaking, if there's nothing more to one's role than character class, then surely all fighters, all clerics, all thieves, all magic-users are the same? (Well, magic-users would have different spells, I suppose.) One fighter is interchangeable with every other. If that's fun for you, more power to you, but it assuredly is not fun for me.</p><p></p><p>And given that all versions of D&D have had ability scores and alignment, plainly there's more to things than just class. AD&D even had races and random tables for background!</p><p></p><p></p><p></p><p>So tell me, why do you get to define 'role playing' with such authority? Or make proclamations about what is or is not 'necessary' to the hobby, or how the game is played at my table?</p><p></p><p></p><p></p><p>Pot, meet kettle?</p><p></p><p></p><p></p><p>So, once again, I'm not in touch with what D&D is 'about', I concentrate on things that are 'unnecessary', so plainly I don't get it. (Never mind that I've been playing since 1981.) The developers should listen to experts like you, not the great unwashed. Who have been playing the game the way they like for years, and shell out their hard-earned dollars for the game, just like you.</p><p></p><p></p><p></p><p>Dude. Is anything stopping you from just *not using it*? Just don't give out inspiration, problem solved? If I'm right and there are class features that depend on it, just turn them into 'uses per day' and call it good. Or just allow someone X inspirations per session, to be spent where they like?</p><p></p><p>Heck, why not give out inspiration for 'playing your class' in whatever way you want to reward?</p></blockquote><p></p>
[QUOTE="The Shadow, post: 6161190, member: 16760"] Wow, laying it on a bit thick, aren't we? Show me where I advocated turning D&D into FATE. You said that mechanics to reward roleplaying were antithetical to the very concept of a roleplaying game; I pointed out that there are perfectly good roleplaying games that have such mechanics. Now apparently this means I want D&D to die? Surely the 'core conceit' - the thing that made D&D unique and different at the time - was the idea of playing a character at all? But we can't use that as a differentiating element any more, because all roleplaying games do that. There must be something besides classes that make D&D stand apart from all other games, and I personally find there are great masses of such things. Good grief, the game has become a genre all its own! And logically speaking, if there's nothing more to one's role than character class, then surely all fighters, all clerics, all thieves, all magic-users are the same? (Well, magic-users would have different spells, I suppose.) One fighter is interchangeable with every other. If that's fun for you, more power to you, but it assuredly is not fun for me. And given that all versions of D&D have had ability scores and alignment, plainly there's more to things than just class. AD&D even had races and random tables for background! So tell me, why do you get to define 'role playing' with such authority? Or make proclamations about what is or is not 'necessary' to the hobby, or how the game is played at my table? Pot, meet kettle? So, once again, I'm not in touch with what D&D is 'about', I concentrate on things that are 'unnecessary', so plainly I don't get it. (Never mind that I've been playing since 1981.) The developers should listen to experts like you, not the great unwashed. Who have been playing the game the way they like for years, and shell out their hard-earned dollars for the game, just like you. Dude. Is anything stopping you from just *not using it*? Just don't give out inspiration, problem solved? If I'm right and there are class features that depend on it, just turn them into 'uses per day' and call it good. Or just allow someone X inspirations per session, to be spent where they like? Heck, why not give out inspiration for 'playing your class' in whatever way you want to reward? [/QUOTE]
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