Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore: Roleplaying in D&D Next
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Argyle King" data-source="post: 6161298" data-attributes="member: 58416"><p>I think roleplaying mechanics can be great -when done right. Obviously, "done right" from my point of view can (and most likely will) vary greatly. </p><p></p><p>I have some reservations about tying Inspiration to the Advantage mechanic in 5th Edition. That being said, I don't believe the style of rp mechanics I would personally prefer would fit into 5th Edition very well; I say that because the style of rp mechanics I would prefer seem at odds with the mentality D&D is built upon. </p><p></p><p>Do I roleplay without mechanics? Yes, I certainly do. The character I'm currently playing is Folgers Valdez, an aspiring coffee farmer who got caught up in a plot involving Darkspawn in a Dragon Age game. However, I still think there can be rp mechanics which work well and which can add to the game; some of the disadvantages I find in GURPS such as honesty and code of honor come to mind. I like those things because they add something tangible to the character of my character. They don't prevent me from taking an action during the game; that is to say having those disadvantages don't completely prevent me from acting against character, but they do make it more difficult during times when I might want to do something such as steal or lie when playing a character who has vowed to be honest and virtuous. I could see a similar idea working with D&D paladins and helping to prevent a lot of DM/player disagreements, and also helping to prevent situations in which a player does something which grossly violates the group's expectations... it's an extreme example, but I was once in a player in a 4E D&D game where another player in the group was playing a Paladin of Pelor who was pretty clearly chaotic evil. Such a character could certainly be interesting and have an intriguing story, but, in that particular case, it was just a way for the player of the paladin to gain the powers he wanted to be able to have and use while on a murdering spree. Though I'll again point out that the mechanics I have in mind don't make it impossible to act against character expectations; that is important because the evolution of a character and turning points which change a character's outlook are things which do happen and I find to be interesting, but they do tend to set a general baseline understanding from which players can have something of a social contract with both the GM and the game and help avoid problems both in-game and out. </p><p></p><p>All of that being said, I'll again say I have some reservations about Advantage being gained from Inspiration. I'm optimistic, but cautiously so. I hope the rp mechanics don't just turn into another way to game the system.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6161298, member: 58416"] I think roleplaying mechanics can be great -when done right. Obviously, "done right" from my point of view can (and most likely will) vary greatly. I have some reservations about tying Inspiration to the Advantage mechanic in 5th Edition. That being said, I don't believe the style of rp mechanics I would personally prefer would fit into 5th Edition very well; I say that because the style of rp mechanics I would prefer seem at odds with the mentality D&D is built upon. Do I roleplay without mechanics? Yes, I certainly do. The character I'm currently playing is Folgers Valdez, an aspiring coffee farmer who got caught up in a plot involving Darkspawn in a Dragon Age game. However, I still think there can be rp mechanics which work well and which can add to the game; some of the disadvantages I find in GURPS such as honesty and code of honor come to mind. I like those things because they add something tangible to the character of my character. They don't prevent me from taking an action during the game; that is to say having those disadvantages don't completely prevent me from acting against character, but they do make it more difficult during times when I might want to do something such as steal or lie when playing a character who has vowed to be honest and virtuous. I could see a similar idea working with D&D paladins and helping to prevent a lot of DM/player disagreements, and also helping to prevent situations in which a player does something which grossly violates the group's expectations... it's an extreme example, but I was once in a player in a 4E D&D game where another player in the group was playing a Paladin of Pelor who was pretty clearly chaotic evil. Such a character could certainly be interesting and have an intriguing story, but, in that particular case, it was just a way for the player of the paladin to gain the powers he wanted to be able to have and use while on a murdering spree. Though I'll again point out that the mechanics I have in mind don't make it impossible to act against character expectations; that is important because the evolution of a character and turning points which change a character's outlook are things which do happen and I find to be interesting, but they do tend to set a general baseline understanding from which players can have something of a social contract with both the GM and the game and help avoid problems both in-game and out. All of that being said, I'll again say I have some reservations about Advantage being gained from Inspiration. I'm optimistic, but cautiously so. I hope the rp mechanics don't just turn into another way to game the system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore: Roleplaying in D&D Next
Top