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Legends & Lore: Roleplaying in D&D Next
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<blockquote data-quote="steeldragons" data-source="post: 6161301" data-attributes="member: 92511"><p>I certainly believe it is. Certain players will, of course...I would imagine, most if not all people I play with will/would role-play anyway. [The fact that needs to be stipulated/specified of people playing a <em>Role-Playing </em>Game makes my head start to hurt a little.]</p><p></p><p>But I was speaking more hypothetical/across the board. I can certainly see that reaction from many types of players...not the least of which might be newbies who are getting the game and seeing "this is how it should be" in the rule books for the first time. Then they sit down and you, as DM, say 'No inspirational cookies in this game." Response: "What?! How can you do that! It's right here in the rules...<em>not</em> cited as optional [since we already know there will be things/modules which are called out, specifically, as<em> optional</em>]!" THAT is the problem with the proposition, which was not ambiguous as far as I read...that this "inspiration bonus chip" would be woven into the core/basic rules of the game.</p><p></p><p>Now, that said, thank gods he's said [for now] that you an only have one at a time. That might help...if it sticks. I have no issue with them incorporating the stuff about contacts ["bonds" did he call it?] and coming up with traits and possible flaws that are associated/built in to the alignments...gives the alignments a bit more rounded meaning and actual use, makes explicit what I've always taken alignments to be but many others have always had issues with. That's all great.</p><p></p><p>But saying "role-play well and I'll give you a bonus" [or optionally, the other players might give you a bonus! *shudder*] is not something the game <em>requires</em>/should require...role-playing well [i.e. to the best of a particular player's ability] has always been the base assumption of the game. No one plays a RPG to RP <em>badly</em>!</p><p></p><p>As a DM I certainly don't want to be in the position of deciding [and inevitably having to justify] when I give out a cookie! Which will lead to the mechanic being just, as I said above, one more "metagame" piece to be exploited and abused.</p><p></p><p>I can see the potential pluses of an "Inspiration" additional element of play...the idea is not without merit nor might be beneficial/enjoyable/improving to certain styles of player/games...My objection is that it is being spoken about as "core." Included in the core books as an optional module, and called out as such? No problem. Having it be an assumed/built in part of the basic...and/or "standard" rules of the game? No thank you.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6161301, member: 92511"] I certainly believe it is. Certain players will, of course...I would imagine, most if not all people I play with will/would role-play anyway. [The fact that needs to be stipulated/specified of people playing a [I]Role-Playing [/I]Game makes my head start to hurt a little.] But I was speaking more hypothetical/across the board. I can certainly see that reaction from many types of players...not the least of which might be newbies who are getting the game and seeing "this is how it should be" in the rule books for the first time. Then they sit down and you, as DM, say 'No inspirational cookies in this game." Response: "What?! How can you do that! It's right here in the rules...[I]not[/I] cited as optional [since we already know there will be things/modules which are called out, specifically, as[I] optional[/I]]!" THAT is the problem with the proposition, which was not ambiguous as far as I read...that this "inspiration bonus chip" would be woven into the core/basic rules of the game. Now, that said, thank gods he's said [for now] that you an only have one at a time. That might help...if it sticks. I have no issue with them incorporating the stuff about contacts ["bonds" did he call it?] and coming up with traits and possible flaws that are associated/built in to the alignments...gives the alignments a bit more rounded meaning and actual use, makes explicit what I've always taken alignments to be but many others have always had issues with. That's all great. But saying "role-play well and I'll give you a bonus" [or optionally, the other players might give you a bonus! *shudder*] is not something the game [I]requires[/I]/should require...role-playing well [i.e. to the best of a particular player's ability] has always been the base assumption of the game. No one plays a RPG to RP [I]badly[/I]! As a DM I certainly don't want to be in the position of deciding [and inevitably having to justify] when I give out a cookie! Which will lead to the mechanic being just, as I said above, one more "metagame" piece to be exploited and abused. I can see the potential pluses of an "Inspiration" additional element of play...the idea is not without merit nor might be beneficial/enjoyable/improving to certain styles of player/games...My objection is that it is being spoken about as "core." Included in the core books as an optional module, and called out as such? No problem. Having it be an assumed/built in part of the basic...and/or "standard" rules of the game? No thank you. [/QUOTE]
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