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<blockquote data-quote="I'm A Banana" data-source="post: 6161520" data-attributes="member: 2067"><p>Cheated? Really? You don't think that's a bit of an overreaction?</p><p></p><p>Ultimately what we're talking about in this scenario you've presented is a hypothetical (potentially to the point of being imaginary) player who clings so tightly to this mechanic of being able to re-roll d20's in a climactic scene with her magical elf that depriving her of that rule ruins the game for her on some level.</p><p></p><p>That person, if they actually exist somewhere, has bigger problems then not liking a particular game of D&D. Problems like being unable to enjoy a world where something absurdly minor doesn't happen quite as she wants it to. </p><p></p><p>We've all got preferences. And some people will have a preference for this rule -- they'll like it. And some times, they'll play at tables where the DMs differ -- the DMs don't want to use it. And in these situations, typically, either the player will decide it's not <em>that</em> important, the DM and the player will talk about it and one will decide that their preference isn't <em>that</em> important. That's part of what D&D teaches you: how to manage groups of people and competing agendas. All good things -- all things you <em>want</em> to happen -- engagement, discussion, social interaction! Things D&D can offer that no computer can.</p><p></p><p>The hypothetical extreme person (or extreme DM!) who has some out-of-proportion hang-up about a rule for make-believe being included (or excluded!) might happen, but this kind of person isn't the kind of person it's very fun to play with in general, anyway, because they lack one of the things you need to have to play a game of D&D: an ability to interact well with other people, including the ability to accommodate and discuss strong preferences and desires.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6161520, member: 2067"] Cheated? Really? You don't think that's a bit of an overreaction? Ultimately what we're talking about in this scenario you've presented is a hypothetical (potentially to the point of being imaginary) player who clings so tightly to this mechanic of being able to re-roll d20's in a climactic scene with her magical elf that depriving her of that rule ruins the game for her on some level. That person, if they actually exist somewhere, has bigger problems then not liking a particular game of D&D. Problems like being unable to enjoy a world where something absurdly minor doesn't happen quite as she wants it to. We've all got preferences. And some people will have a preference for this rule -- they'll like it. And some times, they'll play at tables where the DMs differ -- the DMs don't want to use it. And in these situations, typically, either the player will decide it's not [I]that[/I] important, the DM and the player will talk about it and one will decide that their preference isn't [I]that[/I] important. That's part of what D&D teaches you: how to manage groups of people and competing agendas. All good things -- all things you [I]want[/I] to happen -- engagement, discussion, social interaction! Things D&D can offer that no computer can. The hypothetical extreme person (or extreme DM!) who has some out-of-proportion hang-up about a rule for make-believe being included (or excluded!) might happen, but this kind of person isn't the kind of person it's very fun to play with in general, anyway, because they lack one of the things you need to have to play a game of D&D: an ability to interact well with other people, including the ability to accommodate and discuss strong preferences and desires. [/QUOTE]
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