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<blockquote data-quote="Vyvyan Basterd" data-source="post: 6161526" data-attributes="member: 4892"><p>Yes, I do think it's an overreaction on the part of the person feeling cheated.</p><p></p><p></p><p></p><p>These non-imaginary players names are Kerry Mullan and Fred Hicks. Does that help you? Didn't think it would, that's why I was vague in detail, but far from hypothetical. And if they're imaginary then I've had a real problem for the last three decades.</p><p></p><p></p><p></p><p>People get mad when someone cuts them off in traffic. People get mad when the guy at Starbucks got their order wrong. It's no more absurd to think a player might get upset over rules in a game.</p><p></p><p></p><p></p><p>That's generally true, but things like Fate/Inspiration points cause one major problem. The player is encouraged to play a certain way to gain them. Seperately the DM/GM is supposed to recognize situations where he should hand those points out. I don't like games that require the GM to hand out points, because I'm not very good at recognizing when I should. My players enjoy gaining those points and after we've played such games express their displeasure at how few they gained, as they thought they did a good job of doing whatever it is you shoud do to get the points. This isn't either side being unreasonable. That's one of many reasons I like MHRP, it puts the earning of PP in the players' hands. It puts the earning of experience awards (which work more like Fate points than D&D XP) in the players' hands. Both sides get what they want. I don't have to account for another fiddly bit and the players have a way to earn the points they like to earn.</p><p></p><p></p><p></p><p>"Instead of trying to mind read other posters, why don't you just ask?" ~ paraphrased from a very wise poster in a recent thread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>We interact well with each other. We have fun gaming together. I interact well enough with others to have popular game events at each Chicago GameDay. You're painting too broad of stroke about someone you know little about when I'm speaking regarding this specific topic.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 6161526, member: 4892"] Yes, I do think it's an overreaction on the part of the person feeling cheated. These non-imaginary players names are Kerry Mullan and Fred Hicks. Does that help you? Didn't think it would, that's why I was vague in detail, but far from hypothetical. And if they're imaginary then I've had a real problem for the last three decades. People get mad when someone cuts them off in traffic. People get mad when the guy at Starbucks got their order wrong. It's no more absurd to think a player might get upset over rules in a game. That's generally true, but things like Fate/Inspiration points cause one major problem. The player is encouraged to play a certain way to gain them. Seperately the DM/GM is supposed to recognize situations where he should hand those points out. I don't like games that require the GM to hand out points, because I'm not very good at recognizing when I should. My players enjoy gaining those points and after we've played such games express their displeasure at how few they gained, as they thought they did a good job of doing whatever it is you shoud do to get the points. This isn't either side being unreasonable. That's one of many reasons I like MHRP, it puts the earning of PP in the players' hands. It puts the earning of experience awards (which work more like Fate points than D&D XP) in the players' hands. Both sides get what they want. I don't have to account for another fiddly bit and the players have a way to earn the points they like to earn. "Instead of trying to mind read other posters, why don't you just ask?" ~ paraphrased from a very wise poster in a recent thread. ;) We interact well with each other. We have fun gaming together. I interact well enough with others to have popular game events at each Chicago GameDay. You're painting too broad of stroke about someone you know little about when I'm speaking regarding this specific topic. [/QUOTE]
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