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Legends & Lore: Roleplaying in D&D Next
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<blockquote data-quote="billd91" data-source="post: 6161667" data-attributes="member: 3400"><p>Yeah, collectively, the boards are pretty contrarian. I don't see what all the furor is, really. Some people have been encouraging people to role play with awards (frequently XP) for as long as I've been playing and that's over 30 years now. Giving out chances to gain advantage seems like a pretty good use to me. The effect is substantial without being ridiculous because it can make failure much less likely in a given circumstances without greatly increasing the difficulty of the task a PC can achieve. Frankly, that's a great return for good role playing.</p><p></p><p>As far as whether or not the award is tied to the GM's authority or a player's choices, I don't care. I'd rather it not be tied to one or the other but perhaps a bit of both. I don't think I'd prefer it tied to any flaws or disadvantages though. Why shouldn't good RP choices or instances be limited to the PC taking on a particular difficulty? I'd prefer to award the player for good play even if they're not grappling with a flaw or buying up their difficulty. I like to share my cookies with people who entertain me even when the stakes are low. There's plenty enough reward for taking on challenges in the treasure distribution and XP system.</p></blockquote><p></p>
[QUOTE="billd91, post: 6161667, member: 3400"] Yeah, collectively, the boards are pretty contrarian. I don't see what all the furor is, really. Some people have been encouraging people to role play with awards (frequently XP) for as long as I've been playing and that's over 30 years now. Giving out chances to gain advantage seems like a pretty good use to me. The effect is substantial without being ridiculous because it can make failure much less likely in a given circumstances without greatly increasing the difficulty of the task a PC can achieve. Frankly, that's a great return for good role playing. As far as whether or not the award is tied to the GM's authority or a player's choices, I don't care. I'd rather it not be tied to one or the other but perhaps a bit of both. I don't think I'd prefer it tied to any flaws or disadvantages though. Why shouldn't good RP choices or instances be limited to the PC taking on a particular difficulty? I'd prefer to award the player for good play even if they're not grappling with a flaw or buying up their difficulty. I like to share my cookies with people who entertain me even when the stakes are low. There's plenty enough reward for taking on challenges in the treasure distribution and XP system. [/QUOTE]
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