Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore: Roleplaying in D&D Next
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6162170" data-attributes="member: 42582"><p>At least from my perspective, I feel there is a big difference between GM discretion over how action resolution works (which is what most of your examples are about) and GM discretion over how action resolution is framed and how the results of action resolution are interpreted (which is what I was trying to get at in my post).</p><p></p><p>I think GM discretion over the latter is a fairly important part of the mainstream roleplaying experience. If players get to frame their own challenges, and interpret their own consequences, it can be hard for them to apply enough pressure to their own PCs to keep things exciting!</p><p></p><p>I think GM discretion over the former - like what is the mechanic for grappling a troll, or resolving a jump, or talking to a stranger - tends just to lead to a poor gaming experience, as players cannot declare actions for their PC with any confidence, and hence in practice either (i) retreat to those areas of the system which do have reliable rules, like combat, or (ii) give up protagonisim and essentially "play along" with the GM's game.</p><p></p><p>I think the key issue here is "arbitrariness". [MENTION=4892]Vyvyan Basterd[/MENTION] has pointed to comparable systems (eg Milestones in MHRP) which aren't arbitrary (and don't necessarily have to be GM-adjudicated at all).</p><p></p><p>The broader issue of "DM empowerment" in D&Dnext is one I'm not sure about. I have a certain fondness for flexible, portable and robust action resolution mechanics. (4e skill challenges are one example, though perhaps not the best.) Stat checks have the potential to be one part of that. But other stuff is needed too, like guidlines on setting stakes and establishing finality of resolution (which is what hit points do in combat). At the moment I feel that that is missing. Without that, I think the same issues I mentioned above will tend to occur: either (i) retreat into combat, where hit points do establish finality; or (ii) surrender protagonism and just go along with the GM's thing.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6162170, member: 42582"] At least from my perspective, I feel there is a big difference between GM discretion over how action resolution works (which is what most of your examples are about) and GM discretion over how action resolution is framed and how the results of action resolution are interpreted (which is what I was trying to get at in my post). I think GM discretion over the latter is a fairly important part of the mainstream roleplaying experience. If players get to frame their own challenges, and interpret their own consequences, it can be hard for them to apply enough pressure to their own PCs to keep things exciting! I think GM discretion over the former - like what is the mechanic for grappling a troll, or resolving a jump, or talking to a stranger - tends just to lead to a poor gaming experience, as players cannot declare actions for their PC with any confidence, and hence in practice either (i) retreat to those areas of the system which do have reliable rules, like combat, or (ii) give up protagonisim and essentially "play along" with the GM's game. I think the key issue here is "arbitrariness". [MENTION=4892]Vyvyan Basterd[/MENTION] has pointed to comparable systems (eg Milestones in MHRP) which aren't arbitrary (and don't necessarily have to be GM-adjudicated at all). The broader issue of "DM empowerment" in D&Dnext is one I'm not sure about. I have a certain fondness for flexible, portable and robust action resolution mechanics. (4e skill challenges are one example, though perhaps not the best.) Stat checks have the potential to be one part of that. But other stuff is needed too, like guidlines on setting stakes and establishing finality of resolution (which is what hit points do in combat). At the moment I feel that that is missing. Without that, I think the same issues I mentioned above will tend to occur: either (i) retreat into combat, where hit points do establish finality; or (ii) surrender protagonism and just go along with the GM's thing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore: Roleplaying in D&D Next
Top