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Legends & Lore: Roleplaying in D&D Next
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<blockquote data-quote="sheadunne" data-source="post: 6162804" data-attributes="member: 27570"><p>It's always a possibility. I find that the players I tend to game with are usually harder on themselves and each other if given the opportunity, but if I found that players weren't interested in the "complication" part of it, then it's probably not the best mechanic for that group of players (not everyone likes to mix RP with Dice rolling). I don't personally want more work, but if it was a problem, a DM could take over assigning the complication. The complication isn't really suppose to be penalty, so much as an opportunity to Roleplay. You managed to kill the orc since you pulled out all the stops (rolled the complication die) but now your sword is stuck in the orcs skull and needs a second to break free (move action). It's also possible lucky players won't ever end up getting the complication and others will still fail and get complications. That's the nature of adding a random element to the bonus. Heck, the player may roll a critical hit and still get a complication out of it. You sliced the orcs head off, but the blood caused the sword to slip out of your hands. Your performance at the night club was spectacular, so much so that the waitress who was staring at your performance continued pouring the beer into the burly man's glass until it overflowed and now he's blaming you. You made your save against the disintegration ray, but now your hair is an awful shade of green, or your left boot didn't make it. </p><p></p><p>Anyway, these systems are not for everyone, which is why if the system doesn't need them to function, then they should be optional.</p></blockquote><p></p>
[QUOTE="sheadunne, post: 6162804, member: 27570"] It's always a possibility. I find that the players I tend to game with are usually harder on themselves and each other if given the opportunity, but if I found that players weren't interested in the "complication" part of it, then it's probably not the best mechanic for that group of players (not everyone likes to mix RP with Dice rolling). I don't personally want more work, but if it was a problem, a DM could take over assigning the complication. The complication isn't really suppose to be penalty, so much as an opportunity to Roleplay. You managed to kill the orc since you pulled out all the stops (rolled the complication die) but now your sword is stuck in the orcs skull and needs a second to break free (move action). It's also possible lucky players won't ever end up getting the complication and others will still fail and get complications. That's the nature of adding a random element to the bonus. Heck, the player may roll a critical hit and still get a complication out of it. You sliced the orcs head off, but the blood caused the sword to slip out of your hands. Your performance at the night club was spectacular, so much so that the waitress who was staring at your performance continued pouring the beer into the burly man's glass until it overflowed and now he's blaming you. You made your save against the disintegration ray, but now your hair is an awful shade of green, or your left boot didn't make it. Anyway, these systems are not for everyone, which is why if the system doesn't need them to function, then they should be optional. [/QUOTE]
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