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<blockquote data-quote="Vyvyan Basterd" data-source="post: 6163682" data-attributes="member: 4892"><p>It can be narrated as either the weapon being blunted on his skeleton or him using his claws to damage/destroy the weapon.</p><p></p><p></p><p></p><p>It causes an equal level stunt or you can step back the damage and redirect it at the attacker. So, the designer agrees with you that the reversal shouldn't deal the same amount of damage.</p><p></p><p></p><p></p><p>Regeneration (called Healing Factor in the SFX section) doesn't add any dice. Wolverine's Godlike Stamina allows him to take hits. He isn't exactly a pushover in the comics that deals with tons of physical damage by regenerating it all (with some exceptions). He can take a hit and what does get through heals quickly.</p><p></p><p></p><p></p><p>You must have been watching relatively new players. It doesn't take experienced players that long to grab a dice pool. They usually do so while describing what they are doing. </p><p></p><p></p><p></p><p>Kind of like grabbing a d20 and determining whether you hit? It's a standard of most dice-using RPGs. There are many more decision points before and after your roll that translate into how much effort you're putting in with PP.</p><p></p><p></p><p></p><p>Not really. Complication are a big part of the game once a player gets more comfortable with the system. They allow you to go beyond the "I attack" button. And they are completely informed by the fiction. Wolverine can use his claws to cut through the steel catwalk supports to inflict a complication on a villain standing on the catwalk. If the player of Dagger tried the same using her Light Daggers the table would disallow it based on her character's fiction. Just like the table would disallow Wolverine to create a Blinded complication on the villain at a range with his claws.</p><p></p><p>The connection is not inherent in the system, you can obviously play against it or not play into it. But the mechanics encourage you to play into the fiction (spend a PP for a d6 'push' die or describe a stunt to receive a d8) and once you are used to the system the mechanics melt away into the background. I've run numerous sessions of MHRP and have not experienced the feeling you get off of the read and watching others play.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 6163682, member: 4892"] It can be narrated as either the weapon being blunted on his skeleton or him using his claws to damage/destroy the weapon. It causes an equal level stunt or you can step back the damage and redirect it at the attacker. So, the designer agrees with you that the reversal shouldn't deal the same amount of damage. Regeneration (called Healing Factor in the SFX section) doesn't add any dice. Wolverine's Godlike Stamina allows him to take hits. He isn't exactly a pushover in the comics that deals with tons of physical damage by regenerating it all (with some exceptions). He can take a hit and what does get through heals quickly. You must have been watching relatively new players. It doesn't take experienced players that long to grab a dice pool. They usually do so while describing what they are doing. Kind of like grabbing a d20 and determining whether you hit? It's a standard of most dice-using RPGs. There are many more decision points before and after your roll that translate into how much effort you're putting in with PP. Not really. Complication are a big part of the game once a player gets more comfortable with the system. They allow you to go beyond the "I attack" button. And they are completely informed by the fiction. Wolverine can use his claws to cut through the steel catwalk supports to inflict a complication on a villain standing on the catwalk. If the player of Dagger tried the same using her Light Daggers the table would disallow it based on her character's fiction. Just like the table would disallow Wolverine to create a Blinded complication on the villain at a range with his claws. The connection is not inherent in the system, you can obviously play against it or not play into it. But the mechanics encourage you to play into the fiction (spend a PP for a d6 'push' die or describe a stunt to receive a d8) and once you are used to the system the mechanics melt away into the background. I've run numerous sessions of MHRP and have not experienced the feeling you get off of the read and watching others play. [/QUOTE]
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