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<blockquote data-quote="Majoru Oakheart" data-source="post: 6163709" data-attributes="member: 5143"><p>I don't know. A couple of them were less experienced for sure, but a couple of them appeared to know what they were doing. It just seemed like their entire description of their turn was justification to use dice.</p><p></p><p>A couple of times people were like "I punch him. Oh, wait, I swing at him and THEN I punch him, that way I get webs added to the dice pool. Oh, wait, I also do a backflip so I can use my agility as well."</p><p></p><p>Then a bunch of time was spend considering whether to use the extra points they could use. It took them about an hour and a half to run a combat against a couple of villains. I barely remembered which villains they were fighting by the end of the battle. It didn't seem significant to the actual play since most of the time was spent looking at each category of powers to find the power that gave the biggest dice and then justifying a way to use that power against the enemy.</p><p></p><p></p><p>My point is that everyone uses a d20 to hit in D&D, that's fine. It takes 2 seconds to pick up your d20 and roll. It took about 2-5 minutes per person for them to describe their turn in order to figure out which powers applied just so they could figure out which dice were in their pool, And in the end, it amounted to them using their best powers every round of combat. But they'd spend 5 minutes EXPLAINING how their dice pool came to the same as last round and waiting after each justification for the DM to say ok before continuing their description.</p><p></p><p></p><p>This just seems like "You get whatever power you can explain to me". It's mother may I with fiction. Thus, there's no "rules" that give you the ability to cut through steel. There is instead a agreement between player and DM that "my claws are so sharp, they should be able to cut through steel."</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6163709, member: 5143"] I don't know. A couple of them were less experienced for sure, but a couple of them appeared to know what they were doing. It just seemed like their entire description of their turn was justification to use dice. A couple of times people were like "I punch him. Oh, wait, I swing at him and THEN I punch him, that way I get webs added to the dice pool. Oh, wait, I also do a backflip so I can use my agility as well." Then a bunch of time was spend considering whether to use the extra points they could use. It took them about an hour and a half to run a combat against a couple of villains. I barely remembered which villains they were fighting by the end of the battle. It didn't seem significant to the actual play since most of the time was spent looking at each category of powers to find the power that gave the biggest dice and then justifying a way to use that power against the enemy. My point is that everyone uses a d20 to hit in D&D, that's fine. It takes 2 seconds to pick up your d20 and roll. It took about 2-5 minutes per person for them to describe their turn in order to figure out which powers applied just so they could figure out which dice were in their pool, And in the end, it amounted to them using their best powers every round of combat. But they'd spend 5 minutes EXPLAINING how their dice pool came to the same as last round and waiting after each justification for the DM to say ok before continuing their description. This just seems like "You get whatever power you can explain to me". It's mother may I with fiction. Thus, there's no "rules" that give you the ability to cut through steel. There is instead a agreement between player and DM that "my claws are so sharp, they should be able to cut through steel." [/QUOTE]
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