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<blockquote data-quote="Vyvyan Basterd" data-source="post: 6164377" data-attributes="member: 4892"><p>Each character has between 2 to 6 SFX.</p><p></p><p></p><p></p><p>p. OM78: "Flight D6 is the speed of a hawk or a news chopper."</p><p></p><p></p><p></p><p>Depends on the value assigned by the Watcher. If it's important enough to determine this the material should be assigned a rating between D6 and D12. Otherwise, since this is emulating heroic comic book fiction, it doesn't usually matter, IMO. Your game of choice just handles this differently, not better, not "more connected to the fiction."</p><p></p><p></p><p></p><p>Or the asset crested by the villain that dropped the building on you.</p><p></p><p></p><p></p><p>Which is fine. I prefer being able to spend PP in MHRP to skew chance in my favor. Different takes to the same end.</p><p></p><p></p><p></p><p>I'm not familiar with Champions. I did look into M&M, but didn't find the comic action feel I was looking for there. But I know it's a great game as quite a few people like it (and for that matter Champions).</p><p></p><p></p><p></p><p>There is more guidance there than you are seeing. Every part that your are scrutinizing and criticizing on its own merits add up to a much greater whole. The character's Distinctions model the attitude and capabilities of the hero to inform how he plays; the Powers, SFX, Limits, die sizes, and number of power sets inform play; the character's specialties inform play; and the Personality and Abilities & Resources sections on the back of the hero datafile inform play.</p><p></p><p></p><p></p><p>This is where I feel other systems are too limiting for me. When there is a rule to handle a particular situation everything's great. But let's use your Spidey blinding a villain with his webbing. If your Web-Shooter power says: You may brachiate at twice your normal movement rate and you may make an attack to entangle a target, DC X. When you try to shoot webbing into a target's eyes you could end up with at least three different results:</p><p></p><p>1) The GM tells you to go ahead and attack as normal and applies the blinded condition at the same DC instead of entangled. This is basically the same as a MHRP player choosing to cause a Blinded Complication or an Entangled Complication.</p><p></p><p>2) The GM tells you that the eyes are a small target so therefore a Called Shot, make your attack at -X and otherwise do as above. Alteratively, no penalty to the attack, but a lower DC or bonus to the target's save.</p><p></p><p>3) The GM tells you that your power doesn't allow you to blind people.</p><p></p><p>You can't be reasonable sure from GM to GM which result you will get.</p><p></p><p></p><p></p><p>No, because there is more to Spider-Man than "Web d8."</p><p></p><p></p><p></p><p>In MHRP losing your weapon is activating your "Gear" Limit. There are clear rules for how to recover the associated power(s).</p><p></p><p></p><p></p><p>It's a heroic system, so yes, he can pretty much add it to every pool if the player wants. Often, smart players will play to the situation and us his "I'm the best at what I do" as a detriment (adding a d4 to their pool and gaining a PP), as in Wolverine underestimating his opposition because he believes he is the best.</p><p></p><p>It's meant as a "say yes" system. The Watcher should rarely deny what a player is trying to do. Unless the player is trying to actively play against the game. The system definitely is not everyone's cup of tea. I have one player in my group that I'm reluctant to invite when we play MHRP because he likes more concrete presentations as you seem to.</p><p></p><p></p><p></p><p>I'm not sure I get you on this one. Not every system has determined that attacking from above grants a bonus. Are you saying that this must be present to make a good system? MHRP has a rule for this too, it isn't just on/off. Spider-Man could spend a turn swinging up, dodging his enemy's attacks, trying to get a good vantage to make an attack from above. He forms his pool appropriately and rolls and, if successful, creates an Asset that he can use on his next attack against the enemy.</p><p></p><p></p><p></p><p>MHRP has those mechanics. Decisions you make do have a tangible impact on the game.</p><p></p><p></p><p></p><p>The theme and flavor I'm going for in a superheroes game is that "comic book heroes do unexpected things to defeat the villains (and vice versa). Even the most comprehensive ruleset cannot cover all possibilities and felt too limiting to appeal to my tastes.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 6164377, member: 4892"] Each character has between 2 to 6 SFX. p. OM78: "Flight D6 is the speed of a hawk or a news chopper." Depends on the value assigned by the Watcher. If it's important enough to determine this the material should be assigned a rating between D6 and D12. Otherwise, since this is emulating heroic comic book fiction, it doesn't usually matter, IMO. Your game of choice just handles this differently, not better, not "more connected to the fiction." Or the asset crested by the villain that dropped the building on you. Which is fine. I prefer being able to spend PP in MHRP to skew chance in my favor. Different takes to the same end. I'm not familiar with Champions. I did look into M&M, but didn't find the comic action feel I was looking for there. But I know it's a great game as quite a few people like it (and for that matter Champions). There is more guidance there than you are seeing. Every part that your are scrutinizing and criticizing on its own merits add up to a much greater whole. The character's Distinctions model the attitude and capabilities of the hero to inform how he plays; the Powers, SFX, Limits, die sizes, and number of power sets inform play; the character's specialties inform play; and the Personality and Abilities & Resources sections on the back of the hero datafile inform play. This is where I feel other systems are too limiting for me. When there is a rule to handle a particular situation everything's great. But let's use your Spidey blinding a villain with his webbing. If your Web-Shooter power says: You may brachiate at twice your normal movement rate and you may make an attack to entangle a target, DC X. When you try to shoot webbing into a target's eyes you could end up with at least three different results: 1) The GM tells you to go ahead and attack as normal and applies the blinded condition at the same DC instead of entangled. This is basically the same as a MHRP player choosing to cause a Blinded Complication or an Entangled Complication. 2) The GM tells you that the eyes are a small target so therefore a Called Shot, make your attack at -X and otherwise do as above. Alteratively, no penalty to the attack, but a lower DC or bonus to the target's save. 3) The GM tells you that your power doesn't allow you to blind people. You can't be reasonable sure from GM to GM which result you will get. No, because there is more to Spider-Man than "Web d8." In MHRP losing your weapon is activating your "Gear" Limit. There are clear rules for how to recover the associated power(s). It's a heroic system, so yes, he can pretty much add it to every pool if the player wants. Often, smart players will play to the situation and us his "I'm the best at what I do" as a detriment (adding a d4 to their pool and gaining a PP), as in Wolverine underestimating his opposition because he believes he is the best. It's meant as a "say yes" system. The Watcher should rarely deny what a player is trying to do. Unless the player is trying to actively play against the game. The system definitely is not everyone's cup of tea. I have one player in my group that I'm reluctant to invite when we play MHRP because he likes more concrete presentations as you seem to. I'm not sure I get you on this one. Not every system has determined that attacking from above grants a bonus. Are you saying that this must be present to make a good system? MHRP has a rule for this too, it isn't just on/off. Spider-Man could spend a turn swinging up, dodging his enemy's attacks, trying to get a good vantage to make an attack from above. He forms his pool appropriately and rolls and, if successful, creates an Asset that he can use on his next attack against the enemy. MHRP has those mechanics. Decisions you make do have a tangible impact on the game. The theme and flavor I'm going for in a superheroes game is that "comic book heroes do unexpected things to defeat the villains (and vice versa). Even the most comprehensive ruleset cannot cover all possibilities and felt too limiting to appeal to my tastes. [/QUOTE]
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