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<blockquote data-quote="Warbringer" data-source="post: 6164434" data-attributes="member: 14391"><p>I agree, I don't like the "fail and done" language in the Skill Challenge, so I removed it from my own house rules, except for certain situations: A filed diplomacy check with King Joffrey is pretty much challenge done.</p><p></p><p>I applaud you for your approach and its the way to handle it, but let us not forget, the skill checks as presented in earlier editions include language like "a thief that fails his check cannot attempt a check again until next level" ... the ultimate "pass/fail" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>To me skill challenges attempt to put the interaction on the same footing as combat, not quite as the zoom-in is far deeper on combat. Traditionally, I just haven't seen skill checks create extended narrative like challenges can, and i've been playing 32 years now (sheesh .... if i'd been playing guitar that long and often I'd be a rock god <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p></blockquote><p></p>
[QUOTE="Warbringer, post: 6164434, member: 14391"] I agree, I don't like the "fail and done" language in the Skill Challenge, so I removed it from my own house rules, except for certain situations: A filed diplomacy check with King Joffrey is pretty much challenge done. I applaud you for your approach and its the way to handle it, but let us not forget, the skill checks as presented in earlier editions include language like "a thief that fails his check cannot attempt a check again until next level" ... the ultimate "pass/fail" :) To me skill challenges attempt to put the interaction on the same footing as combat, not quite as the zoom-in is far deeper on combat. Traditionally, I just haven't seen skill checks create extended narrative like challenges can, and i've been playing 32 years now (sheesh .... if i'd been playing guitar that long and often I'd be a rock god :)) [/QUOTE]
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