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<blockquote data-quote="LostSoul" data-source="post: 6165255" data-attributes="member: 386"><p>What usually happens in my high-complexity social skill challenges is that, somewhere in the middle, the nature of the negotiation changes: it goes from the NPC being rather obstinate and stubborn to a back-and-forth negotiation.</p><p></p><p>Assuming I had nothing prepped for the king, other than "King", this is what I'd do:</p><p></p><p style="margin-left: 20px">Situation: The PCs see a horde of demons approaching the King's lands. The PCs arrange an audience with the King.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">DM: [makes a reaction roll to set the complexity; the result is uncertain, cautious, and wary, meaning 6 successes are necessary] (I go with 2/4/6/8 successes)</p> <p style="margin-left: 20px">DM: [interprets this to mean that the King thinks the PCs are dangerous agents that work against the status quo which supports the King and maintains peace and stability - such as it is - in his lands, but they are good for stomping out threats without having to pay, feed, house, and supply them.]</p> <p style="margin-left: 20px">PC: "I tell the king that the kingdom will fall to the horde of demons we saw approaching and he needs to ride out and meet them. There were hundreds of them and we can't defeat them alone!"</p> <p style="margin-left: 20px">King: [uncertain about these wild claims] "A horde of demons? Why haven't my patrols spotted them?"</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">A few checks are made; the PCs convince the King that the threat is real.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">King: "This is troubling. I will give you authority to lead a band of men, but you must swear fealty to me and obey my edicts and requests."</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">More checks are made, hammering out the deal.</p><p></p><p>I'm also not afraid to end a skill challenge if there's no conflict left. If the King agrees to the PC's demands, and he has none of his own (or the PCs agree to those), it's over. I guess you could award XP based on the complexity as it stands when the skill challenge ends: if you needed 8 checks, and it ends after 4, award XP based on the lower complexity. (I think that's how XP and skill challenges work, I don't use the standard XP system.)</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6165255, member: 386"] What usually happens in my high-complexity social skill challenges is that, somewhere in the middle, the nature of the negotiation changes: it goes from the NPC being rather obstinate and stubborn to a back-and-forth negotiation. Assuming I had nothing prepped for the king, other than "King", this is what I'd do: [indent]Situation: The PCs see a horde of demons approaching the King's lands. The PCs arrange an audience with the King. DM: [makes a reaction roll to set the complexity; the result is uncertain, cautious, and wary, meaning 6 successes are necessary] (I go with 2/4/6/8 successes) DM: [interprets this to mean that the King thinks the PCs are dangerous agents that work against the status quo which supports the King and maintains peace and stability - such as it is - in his lands, but they are good for stomping out threats without having to pay, feed, house, and supply them.] PC: "I tell the king that the kingdom will fall to the horde of demons we saw approaching and he needs to ride out and meet them. There were hundreds of them and we can't defeat them alone!" King: [uncertain about these wild claims] "A horde of demons? Why haven't my patrols spotted them?" A few checks are made; the PCs convince the King that the threat is real. King: "This is troubling. I will give you authority to lead a band of men, but you must swear fealty to me and obey my edicts and requests." More checks are made, hammering out the deal.[/indent] I'm also not afraid to end a skill challenge if there's no conflict left. If the King agrees to the PC's demands, and he has none of his own (or the PCs agree to those), it's over. I guess you could award XP based on the complexity as it stands when the skill challenge ends: if you needed 8 checks, and it ends after 4, award XP based on the lower complexity. (I think that's how XP and skill challenges work, I don't use the standard XP system.) [/QUOTE]
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