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Legends & Lore: Skills
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<blockquote data-quote="OnlineDM" data-source="post: 5585258" data-attributes="member: 90804"><p>I give out <a href="http://onlinedm.wordpress.com/2011/01/15/bonus-points-reward-your-players-for-awesomeness/" target="_blank">bonus points</a> for cool role playing (you can cash them in for a +1 to a roll you make or a -1 to a roll made against you). It works really well, and it's easy.</p><p></p><p>As for the article itself, I actually thought it <strong>did </strong>allude to the difference between rewarding character skill versus player skill. This is definitely an area where 4e seems to be different from 1e; not having played 1e I can't really say which version I prefer. </p><p></p><p>There are some skills that could rely on player skill (mainly the social skills, Perception, Insight) but most would have to be tied to character skill, I think (Thievery, Endurance, Athletics, etc.). The game could use two different systems to represent these, but 4e feels like a game that wants unified mechanics wherever possible (though this is changing somewhat with certain Essentials classes). I'm not sure what would be best, frankly, but it's clear that there are different ways one could handle this.</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5585258, member: 90804"] I give out [URL="http://onlinedm.wordpress.com/2011/01/15/bonus-points-reward-your-players-for-awesomeness/"]bonus points[/URL] for cool role playing (you can cash them in for a +1 to a roll you make or a -1 to a roll made against you). It works really well, and it's easy. As for the article itself, I actually thought it [B]did [/B]allude to the difference between rewarding character skill versus player skill. This is definitely an area where 4e seems to be different from 1e; not having played 1e I can't really say which version I prefer. There are some skills that could rely on player skill (mainly the social skills, Perception, Insight) but most would have to be tied to character skill, I think (Thievery, Endurance, Athletics, etc.). The game could use two different systems to represent these, but 4e feels like a game that wants unified mechanics wherever possible (though this is changing somewhat with certain Essentials classes). I'm not sure what would be best, frankly, but it's clear that there are different ways one could handle this. [/QUOTE]
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