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Legends & Lore: Skills
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<blockquote data-quote="Crazy Jerome" data-source="post: 5585284" data-attributes="member: 54877"><p>Sure, but note that this isn't exclusive with roll first, narrate second. There is nothing prohibited in roll first with setting the scene, being clever, etc. The players are free to eke out as much advantage as they can, using whatever information they have, up to the limits of what the table will tolerate. As you say, in the middle of the swamp, that might be very little. With the long-running NPC, it might be a lot. Then they roll. Then they narrate the result.</p><p> </p><p>About the only time this can easily break down is in some variant of a negotiation scene. The method depends on the DM having a clear understanding of the differences between roleplaying that happens leading up to a mechanical decision point, versus the narration that may follow that decision point. And of course, in smooth play, the narration seems to bleed into the roleplaying for the <strong>next</strong> decision point.</p><p> </p><p>Which is why "roll first, roleplay after" is correct, but probably a bit of a sloppy way of putting it. But even when roleplay for advantage (or mere color or otherwise) is tightly mixed in with roleplay via narration, they are still separate activities in my mind.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5585284, member: 54877"] Sure, but note that this isn't exclusive with roll first, narrate second. There is nothing prohibited in roll first with setting the scene, being clever, etc. The players are free to eke out as much advantage as they can, using whatever information they have, up to the limits of what the table will tolerate. As you say, in the middle of the swamp, that might be very little. With the long-running NPC, it might be a lot. Then they roll. Then they narrate the result. About the only time this can easily break down is in some variant of a negotiation scene. The method depends on the DM having a clear understanding of the differences between roleplaying that happens leading up to a mechanical decision point, versus the narration that may follow that decision point. And of course, in smooth play, the narration seems to bleed into the roleplaying for the [B]next[/B] decision point. Which is why "roll first, roleplay after" is correct, but probably a bit of a sloppy way of putting it. But even when roleplay for advantage (or mere color or otherwise) is tightly mixed in with roleplay via narration, they are still separate activities in my mind. [/QUOTE]
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