Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legends & Lore: Skills
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5586264" data-attributes="member: 54877"><p>I'm saying the player because that is the default at our table, but it really isn't central to my point, and could just as easily be the DM. Or for that matter, it could be another player. What we go with in actual play is that the person who seems to have the "hot hand" in narration for the particular moment is allowed to run with it, agency be damned. Note that this cuts both ways. I roll for some kind of monster check, out in the open same as with every other roll. A player may jump in and describe what happened, if they have a good idea.</p><p> </p><p>OTOH, I keep a very firm hand on the decision points. The key here is that narration is fluid. The same fluidness that allows any player to take over narration, even mid-sentence, allows me to take it back when a decision point is approached.</p><p> </p><p>It helps that the goal of our narration is to entertain the table, rather to gain any particular advantage. No one is out to screw over a character, any character--but we don't hesitate to do so if that is where the narration takes us. Likewise, we don't hesitate to give a character an advantage, if that is what comes out of the narration. It is almost a separate reward cycle: Entertain table, get appreciation of peers, keep groove going that causes everyone to want to entertain table. (Reduce anyone to speechlessness or rolling on the floor, get an action point, automatic.)</p><p> </p><p>This is not improvization style narration, either. If a player narrates something that is counter to my notes for the situation, or that I had decided and acted upon earlier in the scene, then I'll stop, let them know that won't work, and someone will run with this new information. </p><p> </p><p>This is getting rather far afield from the original topic, but I think it should be somewhat apparent why the 4E skill system works fairly well for us in this regard. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5586264, member: 54877"] I'm saying the player because that is the default at our table, but it really isn't central to my point, and could just as easily be the DM. Or for that matter, it could be another player. What we go with in actual play is that the person who seems to have the "hot hand" in narration for the particular moment is allowed to run with it, agency be damned. Note that this cuts both ways. I roll for some kind of monster check, out in the open same as with every other roll. A player may jump in and describe what happened, if they have a good idea. OTOH, I keep a very firm hand on the decision points. The key here is that narration is fluid. The same fluidness that allows any player to take over narration, even mid-sentence, allows me to take it back when a decision point is approached. It helps that the goal of our narration is to entertain the table, rather to gain any particular advantage. No one is out to screw over a character, any character--but we don't hesitate to do so if that is where the narration takes us. Likewise, we don't hesitate to give a character an advantage, if that is what comes out of the narration. It is almost a separate reward cycle: Entertain table, get appreciation of peers, keep groove going that causes everyone to want to entertain table. (Reduce anyone to speechlessness or rolling on the floor, get an action point, automatic.) This is not improvization style narration, either. If a player narrates something that is counter to my notes for the situation, or that I had decided and acted upon earlier in the scene, then I'll stop, let them know that won't work, and someone will run with this new information. This is getting rather far afield from the original topic, but I think it should be somewhat apparent why the 4E skill system works fairly well for us in this regard. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legends & Lore: Skills
Top