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Legends & Lore: The Loyal Opposition
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<blockquote data-quote="Mercurius" data-source="post: 5665003" data-attributes="member: 59082"><p>The 4E multiclass rules handle this quite nicely. The key word in your sentence is "learn." Sure, a thief should be able to learn to cast <em>cure light wounds - </em>one can imagine all sorts of plot points that would enable such a thing. I don't like the idea of a thief always having a chance to <em>cure light wounds </em>unless trained, however.</p><p></p><p></p><p></p><p>The nice thing about D&D is that you always have a 5% chance to be successful at just about anything. That means Bubba the Serf has a 5% chance of hitting Orcus with his broken pitchfork (although <em>damaging </em>him is another thing, but you get my drift). But as with the thief and cleric spells, I don't really dig the idea that Bubba has a 5% chance of casting <em>meteor swarm </em>if he says "abracadabra" and waves his dirty paws around. Certain capacities require training, especially the esoteric arts. </p><p></p><p>(Unless, of course, the rules of magic within a given campaign allow for such "wild castings" - but that shouldn't be the default world, but rather an optional rule)</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5665003, member: 59082"] The 4E multiclass rules handle this quite nicely. The key word in your sentence is "learn." Sure, a thief should be able to learn to cast [I]cure light wounds - [/I]one can imagine all sorts of plot points that would enable such a thing. I don't like the idea of a thief always having a chance to [I]cure light wounds [/I]unless trained, however. The nice thing about D&D is that you always have a 5% chance to be successful at just about anything. That means Bubba the Serf has a 5% chance of hitting Orcus with his broken pitchfork (although [I]damaging [/I]him is another thing, but you get my drift). But as with the thief and cleric spells, I don't really dig the idea that Bubba has a 5% chance of casting [I]meteor swarm [/I]if he says "abracadabra" and waves his dirty paws around. Certain capacities require training, especially the esoteric arts. (Unless, of course, the rules of magic within a given campaign allow for such "wild castings" - but that shouldn't be the default world, but rather an optional rule) [/QUOTE]
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