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<blockquote data-quote="Traveon Wyvernspur" data-source="post: 5665538" data-attributes="member: 73201"><p>This is where my main concern was when DM'ing a 4E from 1-30. I saw combat lengths in time (at the table) increase, but the rounds (in game) stayed the same. I had to do these tricks (lower hit points/higher damage enemies and added minions) to try to keep my combat from being bogged down. I think it is inherent in the game as the players reach the next level tier that the combat takes longer. My best example of this is that at heroic tier I could easily fit in 3-4 combats (if I wanted) during a 4 hour session. At Paragon tier, I could fit in 2 to possibly 3 combats (if I pushed the players to hurry). At Epic tier, I could only get 1 and very rarely 2 combats per session. I think it had to do with, as stated, the immense number of power options available, table-talk to strategize, and the number of conditions that we had to keep track of. </p><p></p><p>I personally don't like to try to "hurry" the players along or they feel rushed, but it did feel very grindy at the end of the campaign and I would only plan out a single big combat for the session which I felt would challenge the PCs, they were so powerful at that time that they killed things in 2-3 rounds and were barely hurt if I wasn't careful with the planning. I like to challenge people in my games, I'm not one that tries to TPK them, but I feel that a certain amount of danger adds to the element of suspense and investment into characters, making the experience superior.</p></blockquote><p></p>
[QUOTE="Traveon Wyvernspur, post: 5665538, member: 73201"] This is where my main concern was when DM'ing a 4E from 1-30. I saw combat lengths in time (at the table) increase, but the rounds (in game) stayed the same. I had to do these tricks (lower hit points/higher damage enemies and added minions) to try to keep my combat from being bogged down. I think it is inherent in the game as the players reach the next level tier that the combat takes longer. My best example of this is that at heroic tier I could easily fit in 3-4 combats (if I wanted) during a 4 hour session. At Paragon tier, I could fit in 2 to possibly 3 combats (if I pushed the players to hurry). At Epic tier, I could only get 1 and very rarely 2 combats per session. I think it had to do with, as stated, the immense number of power options available, table-talk to strategize, and the number of conditions that we had to keep track of. I personally don't like to try to "hurry" the players along or they feel rushed, but it did feel very grindy at the end of the campaign and I would only plan out a single big combat for the session which I felt would challenge the PCs, they were so powerful at that time that they killed things in 2-3 rounds and were barely hurt if I wasn't careful with the planning. I like to challenge people in my games, I'm not one that tries to TPK them, but I feel that a certain amount of danger adds to the element of suspense and investment into characters, making the experience superior. [/QUOTE]
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