Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Legends & Lore: The Loyal Opposition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Balesir" data-source="post: 5666705" data-attributes="member: 27160"><p>Hmm, I don't mean to imply that the GM has no part to play - indeed, it's the only focus that actually <em>needs</em> a GM/DM. What I'm trying to say is that it's not the GM's task to judge the worth of a player's plan or idea in the middle of play. Sure, there may be corner cases where an action unconsidered by the rules must be adjudicated, but in general I find Gamist play much smoother if the system, by and large, takes care of assessing the outcome of character actions. Having the outcome of specific courses of action GM decided in Gamist play leads to "gaming the GM" - which I find to be a very unsatisfactory mode of play.</p><p></p><p>This stands in direct contrast to other foci of play, where judgement on aesthetic grounds (to further the desired focus of play - be that creation of a story or exploration of a setting, situation or characters) is often better suited. Exploration of a situation set in a close analogue to the "real" world, for example, is generally best dealt with by using the knowledge, experience and world view of <em>all at the table</em> to inform the outcomes of in-game events, as I see it.</p></blockquote><p></p>
[QUOTE="Balesir, post: 5666705, member: 27160"] Hmm, I don't mean to imply that the GM has no part to play - indeed, it's the only focus that actually [I]needs[/I] a GM/DM. What I'm trying to say is that it's not the GM's task to judge the worth of a player's plan or idea in the middle of play. Sure, there may be corner cases where an action unconsidered by the rules must be adjudicated, but in general I find Gamist play much smoother if the system, by and large, takes care of assessing the outcome of character actions. Having the outcome of specific courses of action GM decided in Gamist play leads to "gaming the GM" - which I find to be a very unsatisfactory mode of play. This stands in direct contrast to other foci of play, where judgement on aesthetic grounds (to further the desired focus of play - be that creation of a story or exploration of a setting, situation or characters) is often better suited. Exploration of a situation set in a close analogue to the "real" world, for example, is generally best dealt with by using the knowledge, experience and world view of [I]all at the table[/I] to inform the outcomes of in-game events, as I see it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Legends & Lore: The Loyal Opposition
Top