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<blockquote data-quote="Droogie" data-source="post: 5668057" data-attributes="member: 1298"><p>This is my main issue. If what Mearls finally comes up with in 5e ends up being more fiddly and not less, I will be kinda disappointed.</p><p></p><p>For a good example of how player tasks live in the ability scores rather than skills, I like the way Green Ronin's Dragon Age does it. One of your ability scores increases every level, and a "focus" (skill) gives you a flat +2 bonus in a particular task.</p><p>A player with a Dex of 2 gets a +2 to their stealth rolls (on 3d6), whereas a player with a focus in stealth gets a +4. Some tasks require a focus depending on the situation: "Cunning(arcane lore required)".</p></blockquote><p></p>
[QUOTE="Droogie, post: 5668057, member: 1298"] This is my main issue. If what Mearls finally comes up with in 5e ends up being more fiddly and not less, I will be kinda disappointed. For a good example of how player tasks live in the ability scores rather than skills, I like the way Green Ronin's Dragon Age does it. One of your ability scores increases every level, and a "focus" (skill) gives you a flat +2 bonus in a particular task. A player with a Dex of 2 gets a +2 to their stealth rolls (on 3d6), whereas a player with a focus in stealth gets a +4. Some tasks require a focus depending on the situation: "Cunning(arcane lore required)". [/QUOTE]
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