Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore: The Sorcerer class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Falling Icicle" data-source="post: 6266758" data-attributes="member: 17077"><p>Interesting. I like that the sorcerer gets the same number of spells per day the wizard does. Since they are using the same spells per day table, I believe this also means sorcerers won't be a level behind wizards in learning new spells anymore, which is great. That was always the worst part of playing a sorcerer in 3rd edition.</p><p></p><p>I really, really hope sorcerers don't use the exact same spell list as wizards again. They say they want to bring the sorcerer out of the wizard's shadow. There's no better way to do that than to give them their own spell list. Obviously, it's fine for them to share some spells with wizards, just as clerics and druids do. But there should be some spells that only they have on their list. If even paladins and rangers can get some of their own unique spells, sorcerers should too!</p><p></p><p>I'm glad that the bloodline abilities are activated with a special pool of points, rather than being inflicted on a sorcerer automatically as they cast spells (as was the case when we saw them briefly in 2012). I hope that metamagics won't be sorcerer only, though. Wizards, and other casters, should be able to get metamagics by taking feats.</p><p></p><p>The talk about having to take cover if your party has a wild magic sorcerer troubles me. Wild magic can be fun and all, but the way they did it in 2e, you're just as likely to blow up yourself or your friends as your enemies. It made playing one an exercise in sado-masochism, and made everyone else at the table want to throw hard objects at you for playing such an obnoxious and disruptive character.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6266758, member: 17077"] Interesting. I like that the sorcerer gets the same number of spells per day the wizard does. Since they are using the same spells per day table, I believe this also means sorcerers won't be a level behind wizards in learning new spells anymore, which is great. That was always the worst part of playing a sorcerer in 3rd edition. I really, really hope sorcerers don't use the exact same spell list as wizards again. They say they want to bring the sorcerer out of the wizard's shadow. There's no better way to do that than to give them their own spell list. Obviously, it's fine for them to share some spells with wizards, just as clerics and druids do. But there should be some spells that only they have on their list. If even paladins and rangers can get some of their own unique spells, sorcerers should too! I'm glad that the bloodline abilities are activated with a special pool of points, rather than being inflicted on a sorcerer automatically as they cast spells (as was the case when we saw them briefly in 2012). I hope that metamagics won't be sorcerer only, though. Wizards, and other casters, should be able to get metamagics by taking feats. The talk about having to take cover if your party has a wild magic sorcerer troubles me. Wild magic can be fun and all, but the way they did it in 2e, you're just as likely to blow up yourself or your friends as your enemies. It made playing one an exercise in sado-masochism, and made everyone else at the table want to throw hard objects at you for playing such an obnoxious and disruptive character. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore: The Sorcerer class
Top