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General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore: The Sorcerer class
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<blockquote data-quote="MoonSong" data-source="post: 6266864" data-attributes="member: 6689464"><p>Actually no, while the mechanical distinction is important to have a meaningful sorcerer class, the wizard class has never been able to cover the sorcerer fluff, and fluff is a key part of it all. The playtest sorcerer from before was cool and in some ways showed everything many sorcerer players desired from the class, however it had too strong of a flavor, and in certain parts it was gross, why you had to turn into a monster? it seemed unfortunate, so either you are a bookworm or you just turn into an ugly disgusting monster?. </p><p></p><p>I like this idea of the sorcerer, metamagic was very important for them in 3.x, and having the ability to use their spells with flexibility is a recognition of the fact sorcerers aren't niche blasters like wizards, their choice of a niche is just wider, but once they pick a niche they settle on that. Besides this is something that was left unsaid: sorcerers bring to the table all of the spells they know, which at some point might be more than what a particular wizard has prepared at the time. Also being a distinct class allows for certain cool things, higher hit dice, more proficiencies, more stat bumps... Remember no word on sorcerers and ritual casting has been said, it opens up the chance to get more fancy stuff. I'm liking this.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6266864, member: 6689464"] Actually no, while the mechanical distinction is important to have a meaningful sorcerer class, the wizard class has never been able to cover the sorcerer fluff, and fluff is a key part of it all. The playtest sorcerer from before was cool and in some ways showed everything many sorcerer players desired from the class, however it had too strong of a flavor, and in certain parts it was gross, why you had to turn into a monster? it seemed unfortunate, so either you are a bookworm or you just turn into an ugly disgusting monster?. I like this idea of the sorcerer, metamagic was very important for them in 3.x, and having the ability to use their spells with flexibility is a recognition of the fact sorcerers aren't niche blasters like wizards, their choice of a niche is just wider, but once they pick a niche they settle on that. Besides this is something that was left unsaid: sorcerers bring to the table all of the spells they know, which at some point might be more than what a particular wizard has prepared at the time. Also being a distinct class allows for certain cool things, higher hit dice, more proficiencies, more stat bumps... Remember no word on sorcerers and ritual casting has been said, it opens up the chance to get more fancy stuff. I'm liking this. [/QUOTE]
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Legends & Lore: The Sorcerer class
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