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General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore: The Sorcerer class
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<blockquote data-quote="DEFCON 1" data-source="post: 6266885" data-attributes="member: 7006"><p>The concept of "present a series of neutral casting mechanics and let individual DMs assign them to spellcasting classes themselves" went away as the default game system a long time ago. So no... in the book all wizards (and all clerics and druids) have this pseudo-Vancian casting mechanic. And there won't be any spelled-out "option" in the Player's Handbook to change it for individual characters. Sorcerers (and warlocks) will probably both have casting variants assigned to them as well, but will also not have any default or "optional" way (within the Player's Handbook) for the player himself to choose a different casting mechanic. </p><p></p><p>But that being said... we do not know yet if the DMG will have rules in it to help DMs adapt or change casting mechanics across the different classes (IE use the sorcerer's mechanics for all wizards). There might be. But I'd guess that if it did... it'd probably be a DM (with player input) decision for each individual campaign... and not something the player can just opt-in for his PC on his own, no-questions-asked.</p><p></p><p>And truth be told... even if the DMG doesn't include specific rules to do so... there's also absolutely no reason why a player and their DM couldn't just decide for their individual campaign to just use one of the other casting mechanics on their own. Of course they can. They always could. So if you wanted to merge the sorcerer's casting mechanics to the wizard's "scholarly" magic story... you and the DM can work on that idea together, even if they books don't actually have anything written on the subject. It's always really up to you and your DM and the campaign.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6266885, member: 7006"] The concept of "present a series of neutral casting mechanics and let individual DMs assign them to spellcasting classes themselves" went away as the default game system a long time ago. So no... in the book all wizards (and all clerics and druids) have this pseudo-Vancian casting mechanic. And there won't be any spelled-out "option" in the Player's Handbook to change it for individual characters. Sorcerers (and warlocks) will probably both have casting variants assigned to them as well, but will also not have any default or "optional" way (within the Player's Handbook) for the player himself to choose a different casting mechanic. But that being said... we do not know yet if the DMG will have rules in it to help DMs adapt or change casting mechanics across the different classes (IE use the sorcerer's mechanics for all wizards). There might be. But I'd guess that if it did... it'd probably be a DM (with player input) decision for each individual campaign... and not something the player can just opt-in for his PC on his own, no-questions-asked. And truth be told... even if the DMG doesn't include specific rules to do so... there's also absolutely no reason why a player and their DM couldn't just decide for their individual campaign to just use one of the other casting mechanics on their own. Of course they can. They always could. So if you wanted to merge the sorcerer's casting mechanics to the wizard's "scholarly" magic story... you and the DM can work on that idea together, even if they books don't actually have anything written on the subject. It's always really up to you and your DM and the campaign. [/QUOTE]
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