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*Dungeons & Dragons
Legends & Lore: What Worked, What Didn't
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<blockquote data-quote="Argyle King" data-source="post: 6259597" data-attributes="member: 58416"><p>advantage/disadvantage... seems to work pretty well, so I agree</p><p></p><p>weapon powers... I think I'd like 5th Edition far more if this was included. Having a few minor benefits to help differentiate the D&D weapon list more would be a good thing. As Defcon 1 said, there are too many weapons in D&D that never get used. I think making more of the choices matter is a good thing. I also think it makes the game more interesting to give choices which don't just boil down to straight damage, but instead offer interesting tactical choices. Though, unfortunately, based upon prior experience with previous D&D editions, I'd worry that this would leave a door open through which power creep would start to be designed into the game, and we'd see later books publish weapons with better 'powers.' Still, I like the idea.</p><p></p><p>Concentration... in theory it's a good idea, and I'd never say it was a bad idea (it's not,) but, in actual play, it hasn't appeared to really hinder casters all that much.</p><p></p><p>Auto Success... no strong feelings one way or the other. I like rolling dice, but I also believe there are tasks so trivial that a DM shouldn't ask players to roll.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6259597, member: 58416"] advantage/disadvantage... seems to work pretty well, so I agree weapon powers... I think I'd like 5th Edition far more if this was included. Having a few minor benefits to help differentiate the D&D weapon list more would be a good thing. As Defcon 1 said, there are too many weapons in D&D that never get used. I think making more of the choices matter is a good thing. I also think it makes the game more interesting to give choices which don't just boil down to straight damage, but instead offer interesting tactical choices. Though, unfortunately, based upon prior experience with previous D&D editions, I'd worry that this would leave a door open through which power creep would start to be designed into the game, and we'd see later books publish weapons with better 'powers.' Still, I like the idea. Concentration... in theory it's a good idea, and I'd never say it was a bad idea (it's not,) but, in actual play, it hasn't appeared to really hinder casters all that much. Auto Success... no strong feelings one way or the other. I like rolling dice, but I also believe there are tasks so trivial that a DM shouldn't ask players to roll. [/QUOTE]
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