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General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore: What Worked, What Didn't
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<blockquote data-quote="DEFCON 1" data-source="post: 6259696" data-attributes="member: 7006"><p>Well, I'd say that depends on just how powerful those weapon powers were.</p><p></p><p>After all... we do already have "weapon powers" in a manner of speaking. There are plenty of weapons that have properties to them, which are basic weapon powers. Some weapons give you more damage when you use it two-handed. Some weapons let you attack 1 square further than others. Some weapons let you attack at range with it. Some weapons allow you to attack with your Dexterity.</p><p></p><p>Adding in extra properties of this sort so that every weapon has at least one property to call its own isn't going to be much of an issue. Picks and curved blades getting High Crit. Weapons with chains getting a trip attack. And most especially... actually making a weapon's <em>damage type</em> MEAN something. One of the very first things WotC talked about when they announced the game was the reintroduction of weapon damage type... but other than Skeletons being vulnerable to bludgeoning damage, does weapon damage type ever come up <em>at all</em>? Does it matter whether something is slashing, piercing, or bludgeoning? As far as I can tell... pretty much almost never. Which means its pointless re-addition to the game.</p><p></p><p>If you don't want weapon powers because they are too complex... then remove all weapon properties so that every 1d8 weapon is just like any other (and thus your choice truly just comes down to aesthetics.) Otherwise... every weapon should have at least one property so that it distinguishes it from any other, and thus weapon choice comes from both aesthetics, but also what you want (as a player) to be able to do with it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6259696, member: 7006"] Well, I'd say that depends on just how powerful those weapon powers were. After all... we do already have "weapon powers" in a manner of speaking. There are plenty of weapons that have properties to them, which are basic weapon powers. Some weapons give you more damage when you use it two-handed. Some weapons let you attack 1 square further than others. Some weapons let you attack at range with it. Some weapons allow you to attack with your Dexterity. Adding in extra properties of this sort so that every weapon has at least one property to call its own isn't going to be much of an issue. Picks and curved blades getting High Crit. Weapons with chains getting a trip attack. And most especially... actually making a weapon's [I]damage type[/I] MEAN something. One of the very first things WotC talked about when they announced the game was the reintroduction of weapon damage type... but other than Skeletons being vulnerable to bludgeoning damage, does weapon damage type ever come up [I]at all[/I]? Does it matter whether something is slashing, piercing, or bludgeoning? As far as I can tell... pretty much almost never. Which means its pointless re-addition to the game. If you don't want weapon powers because they are too complex... then remove all weapon properties so that every 1d8 weapon is just like any other (and thus your choice truly just comes down to aesthetics.) Otherwise... every weapon should have at least one property so that it distinguishes it from any other, and thus weapon choice comes from both aesthetics, but also what you want (as a player) to be able to do with it. [/QUOTE]
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