Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore: What Worked, What Didn't
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primal" data-source="post: 6259881" data-attributes="member: 30678"><p>Why the h*** would I want another set of 'traditional' D&D? After 25 years I expect the game to be a bit more innovative than a mixture of 2E and 3E, with maybe with a little of salt and pepper on top of it all. Advantage/Disadvantage is probably the most innovative mechanic in Next, and it isn't anything groundbreaking or something we haven't seen in other RPGs (not to mention previous editions or Pathfinder). Frankly said, I expect way more from D&DN to convince me to buy it. If I want to play traditional D&D with simple and streamlined rules, I got my BECMI and AD&D books. Or I could buy an OSR game, some of which feature much more innovative mechanics than Next (for example Whitehack).</p><p></p><p>What is so complex or bothersome if weapons have 1-3 keywords listed next to them? They could even be listed as "Optional Properties" in the table, or even as a separate rules module. Or maybe they would apply to whole weapon groups, e.g. 'Flails: you get +2 on disarm and trip maneuvers. Heavy flail also has 10 ft. reach'. IMO that isn't even nearly as complex or "paralyzing" to new players as picking their feats or spells. And not as important as a choice as them, either; especially considering that quite a few DMs don't hand out magic weapons according to wish lists or feat choices, at least the ones I've gamed with. So even though you originally wielded a morningstar, you can switch to wielding a halberd or a greatsword later on (especially if we're assuming you haven't burned any feats on your first weapon). </p><p></p><p>Anyway, that's how I see it...</p></blockquote><p></p>
[QUOTE="Primal, post: 6259881, member: 30678"] Why the h*** would I want another set of 'traditional' D&D? After 25 years I expect the game to be a bit more innovative than a mixture of 2E and 3E, with maybe with a little of salt and pepper on top of it all. Advantage/Disadvantage is probably the most innovative mechanic in Next, and it isn't anything groundbreaking or something we haven't seen in other RPGs (not to mention previous editions or Pathfinder). Frankly said, I expect way more from D&DN to convince me to buy it. If I want to play traditional D&D with simple and streamlined rules, I got my BECMI and AD&D books. Or I could buy an OSR game, some of which feature much more innovative mechanics than Next (for example Whitehack). What is so complex or bothersome if weapons have 1-3 keywords listed next to them? They could even be listed as "Optional Properties" in the table, or even as a separate rules module. Or maybe they would apply to whole weapon groups, e.g. 'Flails: you get +2 on disarm and trip maneuvers. Heavy flail also has 10 ft. reach'. IMO that isn't even nearly as complex or "paralyzing" to new players as picking their feats or spells. And not as important as a choice as them, either; especially considering that quite a few DMs don't hand out magic weapons according to wish lists or feat choices, at least the ones I've gamed with. So even though you originally wielded a morningstar, you can switch to wielding a halberd or a greatsword later on (especially if we're assuming you haven't burned any feats on your first weapon). Anyway, that's how I see it... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore: What Worked, What Didn't
Top