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Legends & Lore: What Worked, What Didn't
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<blockquote data-quote="Argyle King" data-source="post: 6259933" data-attributes="member: 58416"><p>You took what I was trying to say to an extreme, so it seems fair I do the same.</p><p></p><p></p><p>Then why have the other weapons in the game?</p><p></p><p>That's really what it boils down to for me. If there's no difference in what they do, why not just say "little weapons do 1d4, average weapons do 1d6, large weapons do 1d8, and big honkin' two handed weapons do 1d12"? Then just have the player fluff what the weapon is because it doesn't actually matter in play. </p><p></p><p>I find that pretty boring, and I it also annoys me because, as I said earlier, I dislike when choices really aren't choices... whether that's because they don't matter or whether that's because one is obviously so much better that it makes no sense to choose the other ones. When it comes to D&D weapons and equipment, somehow the game occasionally manages to have both be simultaneously true. I personally dislike that. I understand that others may not have a problem with it, but I do.</p><p></p><p>As for your question about whether I'd remember things... personally, I would. There's plenty of empty space on my character sheet. If I really have to, I'll use a scrap piece of paper or a notecard. For what it's worth, I was (and I'm not at all making this up) where Pelor had been brainwashed into believing he was the "god of 'sammich,'" so I likely would have been pretty happy with a weapon which got bonuses against sandwiches in that particular campaign. Now, do I believe that's something which comes up often? No, I certainly don't, but it amused me that you picked such a way to make your point since I had actually been in a campaign where it would have mattered. </p><p></p><p>More to the point, I'm not suggesting to add a slew of modifiers. I'd be happy with just making the multitude of weapons simply not seem pointless. If a +1 or -1 seems too hard to remember, simplify it further by using what is already a common 5th Edition element by saying "this weapon gives advantage on trip attacks." Personally, I paused from saying that as my original idea because I feel that's far too good, and I would believe it to be unbalancing (pun intended,) without some sort of cost. As such, I felt that starting with a minor bonus (such as a simple +1) as a base property for a few select weapons was the better idea.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6259933, member: 58416"] You took what I was trying to say to an extreme, so it seems fair I do the same. Then why have the other weapons in the game? That's really what it boils down to for me. If there's no difference in what they do, why not just say "little weapons do 1d4, average weapons do 1d6, large weapons do 1d8, and big honkin' two handed weapons do 1d12"? Then just have the player fluff what the weapon is because it doesn't actually matter in play. I find that pretty boring, and I it also annoys me because, as I said earlier, I dislike when choices really aren't choices... whether that's because they don't matter or whether that's because one is obviously so much better that it makes no sense to choose the other ones. When it comes to D&D weapons and equipment, somehow the game occasionally manages to have both be simultaneously true. I personally dislike that. I understand that others may not have a problem with it, but I do. As for your question about whether I'd remember things... personally, I would. There's plenty of empty space on my character sheet. If I really have to, I'll use a scrap piece of paper or a notecard. For what it's worth, I was (and I'm not at all making this up) where Pelor had been brainwashed into believing he was the "god of 'sammich,'" so I likely would have been pretty happy with a weapon which got bonuses against sandwiches in that particular campaign. Now, do I believe that's something which comes up often? No, I certainly don't, but it amused me that you picked such a way to make your point since I had actually been in a campaign where it would have mattered. More to the point, I'm not suggesting to add a slew of modifiers. I'd be happy with just making the multitude of weapons simply not seem pointless. If a +1 or -1 seems too hard to remember, simplify it further by using what is already a common 5th Edition element by saying "this weapon gives advantage on trip attacks." Personally, I paused from saying that as my original idea because I feel that's far too good, and I would believe it to be unbalancing (pun intended,) without some sort of cost. As such, I felt that starting with a minor bonus (such as a simple +1) as a base property for a few select weapons was the better idea. [/QUOTE]
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