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General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore: What Worked, What Didn't
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<blockquote data-quote="Argyle King" data-source="post: 6259937" data-attributes="member: 58416"><p>That particular amount of stuff I would agree is too much for the typical D&D experience. (Though, I do play and enjoy other rpgs where more detail than that comes into play.)</p><p></p><p>I'd be fine with just a simple bonus... or anything really which gave many of the weapons on the list a reason to exist. I'm not opposed to damage type occasionally playing a factor, but I'd hazard to say that aspect of it is more on the DM's end of things than something the player needs to remember. "When Brisbain Balderbeard smashes his hammer into the bones of the skeleton, it seems more effective than the previous attacks made by Stabitha Silverleaf's crossbow." On the player's end, I see it more as "hey, I get a bonus here." That doesn't require hundreds of modifiers or numbers, and I'm not even suggesting that; just a minor benefit to give something a reason to exist. I don't even think it should be as complicated or comprehensive as 4E's keyword system was; just pick some of the weapons which are currently bland and flavorless, and either find a reason for them to exist by looking at their design and seeing what seems reasonable for a minor bonus, replace them with something else which is more interesting, or simply just remove them from the list. </p><p></p><p>I personally feel that a weapon list which would boil down to dice values without any other defining feature -even among weapons with the same dice value- to be pointless and boring.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6259937, member: 58416"] That particular amount of stuff I would agree is too much for the typical D&D experience. (Though, I do play and enjoy other rpgs where more detail than that comes into play.) I'd be fine with just a simple bonus... or anything really which gave many of the weapons on the list a reason to exist. I'm not opposed to damage type occasionally playing a factor, but I'd hazard to say that aspect of it is more on the DM's end of things than something the player needs to remember. "When Brisbain Balderbeard smashes his hammer into the bones of the skeleton, it seems more effective than the previous attacks made by Stabitha Silverleaf's crossbow." On the player's end, I see it more as "hey, I get a bonus here." That doesn't require hundreds of modifiers or numbers, and I'm not even suggesting that; just a minor benefit to give something a reason to exist. I don't even think it should be as complicated or comprehensive as 4E's keyword system was; just pick some of the weapons which are currently bland and flavorless, and either find a reason for them to exist by looking at their design and seeing what seems reasonable for a minor bonus, replace them with something else which is more interesting, or simply just remove them from the list. I personally feel that a weapon list which would boil down to dice values without any other defining feature -even among weapons with the same dice value- to be pointless and boring. [/QUOTE]
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