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General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore: What Worked, What Didn't
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<blockquote data-quote="Mistwell" data-source="post: 6260015" data-attributes="member: 2525"><p>This is a feature, not a bug.</p><p></p><p></p><p></p><p>You have that backwards. The base game should be the simpler one. Optimization should be the optional one. You have 3e for optimization, and Pathfinder for optimization, and there is no way to compete on an optimization level out the gate with two games that have many years of expansion books behind them. Let that be the focus of the customization and tactical combat modules and let the skeleton base game everything is built on remain the simpler version. It's easier to add things to an existing solid structure base game, than it is to subtract things from it.</p><p></p><p></p><p></p><p></p><p>There is nothing complex about "one concentration spell at a time". </p><p></p><p></p><p></p><p>They said it was tested (multiple times actually), and while a small minority liked it, <strong>a majority did not like it</strong>. So the people said they <strong>didn't like what they saw</strong>, and WOTC adjusted to fit that. That's the opposite of your claim, where you say the playtest is full of people who like what they saw.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6260015, member: 2525"] This is a feature, not a bug. You have that backwards. The base game should be the simpler one. Optimization should be the optional one. You have 3e for optimization, and Pathfinder for optimization, and there is no way to compete on an optimization level out the gate with two games that have many years of expansion books behind them. Let that be the focus of the customization and tactical combat modules and let the skeleton base game everything is built on remain the simpler version. It's easier to add things to an existing solid structure base game, than it is to subtract things from it. There is nothing complex about "one concentration spell at a time". They said it was tested (multiple times actually), and while a small minority liked it, [B]a majority did not like it[/B]. So the people said they [B]didn't like what they saw[/B], and WOTC adjusted to fit that. That's the opposite of your claim, where you say the playtest is full of people who like what they saw. [/QUOTE]
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Legends & Lore: What Worked, What Didn't
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