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*Dungeons & Dragons
Legends & Lore: What Worked, What Didn't
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<blockquote data-quote="Argyle King" data-source="post: 6260513" data-attributes="member: 58416"><p>I see that as a valid concern. Though, I think where the idea failed (for a lack of better words) in previous editions was in the idea that certain weapons should be required. I think giving some weapons a small boon, but not making that boon be something which is constantly required is a good things. Options should be just that -options. When an option ceases to be an option because it's so obviously good or required, I don't believe it can legitimately still be called an option.</p><p></p><p></p><p>I now see that others have already said what I'm about to type, so I know I'm not alone in thinking this... On very rare occasions, I'm ok with a specific weapon type being needed to kill a monster. However, that should be rare, and I in no way feel 5th should handle things like previous editions did in so much that certain weapons became mandatory and a "golf bag" was required. That being said, I would be perfectly fine with some weapons having a minor trait which helps them stand out from the pack and those weapons being a little better in some situations. The other weapons should still work and be valid choices; those minor traits would simply allow a handful of weapons to both have a reason to exist and occasionally reward a player's aesthetic choice with a minor benefit. </p><p></p><p>The important thing is to make and keep the benefit minor; it should not be something which can be power gamed or something which turns into an "omg, everybody must have this weapon" thing. Options should be real options.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6260513, member: 58416"] I see that as a valid concern. Though, I think where the idea failed (for a lack of better words) in previous editions was in the idea that certain weapons should be required. I think giving some weapons a small boon, but not making that boon be something which is constantly required is a good things. Options should be just that -options. When an option ceases to be an option because it's so obviously good or required, I don't believe it can legitimately still be called an option. I now see that others have already said what I'm about to type, so I know I'm not alone in thinking this... On very rare occasions, I'm ok with a specific weapon type being needed to kill a monster. However, that should be rare, and I in no way feel 5th should handle things like previous editions did in so much that certain weapons became mandatory and a "golf bag" was required. That being said, I would be perfectly fine with some weapons having a minor trait which helps them stand out from the pack and those weapons being a little better in some situations. The other weapons should still work and be valid choices; those minor traits would simply allow a handful of weapons to both have a reason to exist and occasionally reward a player's aesthetic choice with a minor benefit. The important thing is to make and keep the benefit minor; it should not be something which can be power gamed or something which turns into an "omg, everybody must have this weapon" thing. Options should be real options. [/QUOTE]
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