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General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore: What Worked, What Didn't
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<blockquote data-quote="I'm A Banana" data-source="post: 6260605" data-attributes="member: 2067"><p>I think you're going to find that if there is any meaningful difference between weapon types, there's going to be situations where one is better than the other. If weapons are different and you want to be optimized for every encounter type, you'll need a Golf Bag, and the more different they are, the more the Golf Bag is necessary rather than just something that optimizers will do. </p><p></p><p>That is to say, "Skeletons are immune to piercing damage" encourages the golf bag more than "Skeletons take extra damage from bludgeoning," which encourages the golf bag more than "all weapons deal full damage to all creatures," which encourages the golf bag more than "all weapons deal 1d6 damage to any creature."</p><p></p><p>I think, as a default for D&D, I'd appreciate some significant distinctions that fall at that place on the spectrum where the guy who brought his bow to a skeleton-tomb feels kind of like the wizard who prepared fire spells to fight the fire elementals, and where both of them need to "return to civilization" to fix the problem (study new spells/get a hammer/whatever) if they didn't come prepared (with a Golf Bag....or a library shelf on wheels...) or aren't flexible/inventive. </p><p></p><p>So for me, more on the harsh end of the spectrum -- I don't want spears to be reliable weapons for killing skeletons. But that might be a harsher place than most would like.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6260605, member: 2067"] I think you're going to find that if there is any meaningful difference between weapon types, there's going to be situations where one is better than the other. If weapons are different and you want to be optimized for every encounter type, you'll need a Golf Bag, and the more different they are, the more the Golf Bag is necessary rather than just something that optimizers will do. That is to say, "Skeletons are immune to piercing damage" encourages the golf bag more than "Skeletons take extra damage from bludgeoning," which encourages the golf bag more than "all weapons deal full damage to all creatures," which encourages the golf bag more than "all weapons deal 1d6 damage to any creature." I think, as a default for D&D, I'd appreciate some significant distinctions that fall at that place on the spectrum where the guy who brought his bow to a skeleton-tomb feels kind of like the wizard who prepared fire spells to fight the fire elementals, and where both of them need to "return to civilization" to fix the problem (study new spells/get a hammer/whatever) if they didn't come prepared (with a Golf Bag....or a library shelf on wheels...) or aren't flexible/inventive. So for me, more on the harsh end of the spectrum -- I don't want spears to be reliable weapons for killing skeletons. But that might be a harsher place than most would like. [/QUOTE]
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