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General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore: What Worked, What Didn't
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<blockquote data-quote="Connorsrpg" data-source="post: 6260667" data-attributes="member: 19265"><p>Given I don't post a lot in the forums - I found it odd that I could not XP [MENTION=2067]Kamikaze Midget[/MENTION]. So, just like some time in the past, on some distant thread, I agree with you again KM <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Well said. I definitely felt 4E went to far in the 'everyone can deal lots of damage to everyone all the time'. I did not find that fun. I do like when your equipment and weapons can have an effect on some encounters - just like spells.</p><p></p><p>This never led to a 'golf-bag' situation in our games, but it did encourage having a backup and investing in some different fighting styles/choices, rather than supreme optimization in one weapon. 9though that was still possible - you just weren't at your best ALL the time).</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 6260667, member: 19265"] Given I don't post a lot in the forums - I found it odd that I could not XP [MENTION=2067]Kamikaze Midget[/MENTION]. So, just like some time in the past, on some distant thread, I agree with you again KM ;) Well said. I definitely felt 4E went to far in the 'everyone can deal lots of damage to everyone all the time'. I did not find that fun. I do like when your equipment and weapons can have an effect on some encounters - just like spells. This never led to a 'golf-bag' situation in our games, but it did encourage having a backup and investing in some different fighting styles/choices, rather than supreme optimization in one weapon. 9though that was still possible - you just weren't at your best ALL the time). [/QUOTE]
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Legends & Lore: What Worked, What Didn't
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