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Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore: What Worked, What Didn't
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<blockquote data-quote="Desdichado" data-source="post: 6260915" data-attributes="member: 2205"><p>That would make a lot of sense. Well, actually it doesn't make any sense at all that you would quote my post, say that "I have to keep" certain things "in mind" and then later say that the fact that you were quoting my post was just an odd coincidence or something since you weren't actually talking to me or addressing anything in the content of my post.</p><p></p><p>But it does at least explain the incredible disconnect.</p><p></p><p>In this case, actually so was I. I certainly believe that the most people will be the most happy if the game is designed to emulate sword and sorcery and high fantasy adventure stories. Which usually means eliminating or at least seriously downplaying the possibility of a character being crippled or removed from play due to simple "dumb luck" accidents that don't have anything whatsoever to do with being adventerous. In the real world, climbing a ladder or opening a door isn't really adventurous, unless you attach some kind of extenuating circumstances to it.</p><p></p><p>In this case, I strongly believe that my preferences are widely and wildly common amongst players of D&D.</p><p></p><p>I know exactly what least common denominator means, thank you. I first learned of it in a mathematical sense over 35 years ago, and I first learned of it in a metaphorical sense... also about 30-35 years ago.</p><p></p><p>But I don't know why you brought that up, since that didn't really have anything to do with my point, unless you were trying to infer that playing D&D as if it were sword & sorcery or high fantasy adventure was "the least common denominator" and "elite players" or whatever played it in some other fashion. But feel free to correct my inference if you actually meant something else. I'd be happy to be wrong on this.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 6260915, member: 2205"] That would make a lot of sense. Well, actually it doesn't make any sense at all that you would quote my post, say that "I have to keep" certain things "in mind" and then later say that the fact that you were quoting my post was just an odd coincidence or something since you weren't actually talking to me or addressing anything in the content of my post. But it does at least explain the incredible disconnect. In this case, actually so was I. I certainly believe that the most people will be the most happy if the game is designed to emulate sword and sorcery and high fantasy adventure stories. Which usually means eliminating or at least seriously downplaying the possibility of a character being crippled or removed from play due to simple "dumb luck" accidents that don't have anything whatsoever to do with being adventerous. In the real world, climbing a ladder or opening a door isn't really adventurous, unless you attach some kind of extenuating circumstances to it. In this case, I strongly believe that my preferences are widely and wildly common amongst players of D&D. I know exactly what least common denominator means, thank you. I first learned of it in a mathematical sense over 35 years ago, and I first learned of it in a metaphorical sense... also about 30-35 years ago. But I don't know why you brought that up, since that didn't really have anything to do with my point, unless you were trying to infer that playing D&D as if it were sword & sorcery or high fantasy adventure was "the least common denominator" and "elite players" or whatever played it in some other fashion. But feel free to correct my inference if you actually meant something else. I'd be happy to be wrong on this. [/QUOTE]
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