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General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore: What Worked, What Didn't
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<blockquote data-quote="Lokiare" data-source="post: 6261840" data-attributes="member: 83996"><p>If most of their players aren't concerned about it they wouldn't bother fixing it in the first place.</p><p></p><p>They can save the actual methods for the release and give us some hope they fixed the problem beforehand so we actually have the interest to go out and buy it.</p><p></p><p>I can think of an infinite number of reasons to think that the core of the moon is made of cheese, but that doesn't mean it absolutely is does it?</p><p></p><p>Many people are aware of the problem and it will damage the potential income if not fixed. It might not sink the game, but for many it will make it a no-buy game.</p><p></p><p>If they've sunk millions of dollars into 5E, then I have a bridge to sell them, because someone conned them out of the money. What we see so far is what a small group of people could have put together in their spare time. The most expensive thing they've done is the convention stuff and it did not cost a million dollars.</p><p></p><p>As far as paid professionals go, Mike himself was a hobbyist indie developer that got hired on mid 3.5E to help out and got promoted after massive lay offs. I wouldn't exactly call that professional. Not to mention the massive number of obvious flaws pointed out in the open play tests. That just does not ring true of 'professional' designers. Give me someone that has a relevant degree (Mike is a programmer by trade, and not even a game programmer) and more than 2-3 years experience working for one of the major companies and I might agree to 'professional'.</p><p></p><p>I'm sorry, but without some solid facts. I'm not going to believe in a fairy tale perfect game that happens to be developed behind doors by people that have been in the game development business about as long as I have. Especially with what we've seen as evidence against it in the open play tests and articles.</p><p></p><p>Its just not believable...</p></blockquote><p></p>
[QUOTE="Lokiare, post: 6261840, member: 83996"] If most of their players aren't concerned about it they wouldn't bother fixing it in the first place. They can save the actual methods for the release and give us some hope they fixed the problem beforehand so we actually have the interest to go out and buy it. I can think of an infinite number of reasons to think that the core of the moon is made of cheese, but that doesn't mean it absolutely is does it? Many people are aware of the problem and it will damage the potential income if not fixed. It might not sink the game, but for many it will make it a no-buy game. If they've sunk millions of dollars into 5E, then I have a bridge to sell them, because someone conned them out of the money. What we see so far is what a small group of people could have put together in their spare time. The most expensive thing they've done is the convention stuff and it did not cost a million dollars. As far as paid professionals go, Mike himself was a hobbyist indie developer that got hired on mid 3.5E to help out and got promoted after massive lay offs. I wouldn't exactly call that professional. Not to mention the massive number of obvious flaws pointed out in the open play tests. That just does not ring true of 'professional' designers. Give me someone that has a relevant degree (Mike is a programmer by trade, and not even a game programmer) and more than 2-3 years experience working for one of the major companies and I might agree to 'professional'. I'm sorry, but without some solid facts. I'm not going to believe in a fairy tale perfect game that happens to be developed behind doors by people that have been in the game development business about as long as I have. Especially with what we've seen as evidence against it in the open play tests and articles. Its just not believable... [/QUOTE]
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