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<blockquote data-quote="Mistwell" data-source="post: 6262036" data-attributes="member: 2525"><p>I can see that issue coming up in 3rd edition. Particularly in 3.0e, where you could scry a location, teleport in, and drop a nuke. Same with the flying, improved invisibility fire-balling helicopter of doom. We had a wizard take out an entire pirate ship using that later method, on her own, without risk of injury (the pirates had nothing that could reach her, and couldn't identify her location precisely even if they could).</p><p></p><p>I never found that to be an issue in B/X, or 1e, or 4e. And it wasn't an issue in 3.5e through the early levels.</p><p></p><p></p><p></p><p>Our mage has web, and has used it to good effect. But mostly, it was to buy the party time to flee without being overrun. The foes had access to torches, so it only took them a round to burn the web away and get out, without a strength check. Others have broken through with a strength check, or made their initial save. It's a good spell, but pretty much what I'd think of for a low level wizard from 1e or 2e - it's only going to stop the show if the foes are really weak.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6262036, member: 2525"] I can see that issue coming up in 3rd edition. Particularly in 3.0e, where you could scry a location, teleport in, and drop a nuke. Same with the flying, improved invisibility fire-balling helicopter of doom. We had a wizard take out an entire pirate ship using that later method, on her own, without risk of injury (the pirates had nothing that could reach her, and couldn't identify her location precisely even if they could). I never found that to be an issue in B/X, or 1e, or 4e. And it wasn't an issue in 3.5e through the early levels. Our mage has web, and has used it to good effect. But mostly, it was to buy the party time to flee without being overrun. The foes had access to torches, so it only took them a round to burn the web away and get out, without a strength check. Others have broken through with a strength check, or made their initial save. It's a good spell, but pretty much what I'd think of for a low level wizard from 1e or 2e - it's only going to stop the show if the foes are really weak. [/QUOTE]
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