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Legends & Lore: What Worked, What Didn't
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<blockquote data-quote="Cybit" data-source="post: 6262388" data-attributes="member: 66111"><p>Not quite...</p><p></p><p>at DC 13, the breakdown is more (assuming a +0 DEX mod, which, is really generous in terms of the targets) as well as a +0 STR mod. In all honesty, that means the creature's probably a caster, and doesn't really give a crap about web (as spells are often unaffected by restrained). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> But, assuming no caster in the situation. </p><p></p><p>40% chance on 1st round</p><p>64% chance on 2nd round (would need to attempt a STR check here)</p><p>78% chance on 3rd round.</p><p></p><p>Mind you, this assumes there is a "single" target, with +0 Dex mod, and no ability to attacked with a ranged weapon. Also, the spell requires concentration, which has certain limitations. </p><p></p><p>So in a combat where there is a group of players versus a single level equivalent monster, who has no dex modifier (or str modifier, as they can also try to just break out w/ a Strength check), and no ranged attack capability, or alternate means of movement, a 2nd level spell can indeed be a problem. Add in multiple monsters, the odds of all of them getting hit drop, and a single creature with a torch or fire damage capability makes the spell useless. </p><p></p><p>Alternatively, I can just mention that the updated rules (not sure how far along they will update the rules) in the next season may put ease to your concerns. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>For those worried about the spell balance, I would humbly suggest waiting till the next revision of the rules come out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Cybit, post: 6262388, member: 66111"] Not quite... at DC 13, the breakdown is more (assuming a +0 DEX mod, which, is really generous in terms of the targets) as well as a +0 STR mod. In all honesty, that means the creature's probably a caster, and doesn't really give a crap about web (as spells are often unaffected by restrained). :D But, assuming no caster in the situation. 40% chance on 1st round 64% chance on 2nd round (would need to attempt a STR check here) 78% chance on 3rd round. Mind you, this assumes there is a "single" target, with +0 Dex mod, and no ability to attacked with a ranged weapon. Also, the spell requires concentration, which has certain limitations. So in a combat where there is a group of players versus a single level equivalent monster, who has no dex modifier (or str modifier, as they can also try to just break out w/ a Strength check), and no ranged attack capability, or alternate means of movement, a 2nd level spell can indeed be a problem. Add in multiple monsters, the odds of all of them getting hit drop, and a single creature with a torch or fire damage capability makes the spell useless. Alternatively, I can just mention that the updated rules (not sure how far along they will update the rules) in the next season may put ease to your concerns. :) For those worried about the spell balance, I would humbly suggest waiting till the next revision of the rules come out. :) [/QUOTE]
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