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General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore: What Worked, What Didn't
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<blockquote data-quote="Mistwell" data-source="post: 6262463" data-attributes="member: 2525"><p>Or Strength bonus, which they can also use to escape. Most creatures have either a Dex or a Str bonus.</p><p></p><p></p><p></p><p>A simple torch, candle, lantern, or flint and steel is all you need to escape. Sure, if you start your turn that way you take some minor damage, but it's not a significant amount and pretty meaningless after the low levels.</p><p></p><p>The spell also has three restrictions: 1) requires two things to attach to so the web can hang between them, 2) creatures in the web are lightly obscured (some can hide in lightly obscured terrain, causing disadvantage on attacks), and 3) you cannot use any fire-spells or other fire-causing items against them unless you're willing to let them escape. </p><p></p><p>It's really not as powerful as it seems in the book, once it hits actual gameplay. It's a fine spell, but nothing overpowered about it. So many ways to defeat or override it: ranged weapons, hiding in lightly obscured terrain, fire, strength, dexterity, or removing an object it's attached to. In practice, it's typically only a minor delaying spell.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6262463, member: 2525"] Or Strength bonus, which they can also use to escape. Most creatures have either a Dex or a Str bonus. A simple torch, candle, lantern, or flint and steel is all you need to escape. Sure, if you start your turn that way you take some minor damage, but it's not a significant amount and pretty meaningless after the low levels. The spell also has three restrictions: 1) requires two things to attach to so the web can hang between them, 2) creatures in the web are lightly obscured (some can hide in lightly obscured terrain, causing disadvantage on attacks), and 3) you cannot use any fire-spells or other fire-causing items against them unless you're willing to let them escape. It's really not as powerful as it seems in the book, once it hits actual gameplay. It's a fine spell, but nothing overpowered about it. So many ways to defeat or override it: ranged weapons, hiding in lightly obscured terrain, fire, strength, dexterity, or removing an object it's attached to. In practice, it's typically only a minor delaying spell. [/QUOTE]
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Legends & Lore: What Worked, What Didn't
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