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*Dungeons & Dragons
Legends & Lore: What Worked, What Didn't
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<blockquote data-quote="Cybit" data-source="post: 6262747" data-attributes="member: 66111"><p>I have noticed in each successive public playtest, that the capabilities of casters have been dwindling. Not necessarily nerfing the spells, but the amount of spells known, or the amount of spells they can cast, is smaller, or the DC drops. I think that's an important trend to keep in mind. </p><p></p><p>I don't think it's changed too much from the original philosophy; my only concern would be that many of the options we are looking for won't necessarily come out at release, but instead in later books. 5E's biggest issue is that they have to compete with a very large set of options for existing editions. I don't think it is feasible really to expect them to be able to support all edition playstyles 100% off the bat; that's a lot of materials to support. But I do hope they get a move on doing so sooner rather than later.</p></blockquote><p></p>
[QUOTE="Cybit, post: 6262747, member: 66111"] I have noticed in each successive public playtest, that the capabilities of casters have been dwindling. Not necessarily nerfing the spells, but the amount of spells known, or the amount of spells they can cast, is smaller, or the DC drops. I think that's an important trend to keep in mind. I don't think it's changed too much from the original philosophy; my only concern would be that many of the options we are looking for won't necessarily come out at release, but instead in later books. 5E's biggest issue is that they have to compete with a very large set of options for existing editions. I don't think it is feasible really to expect them to be able to support all edition playstyles 100% off the bat; that's a lot of materials to support. But I do hope they get a move on doing so sooner rather than later. [/QUOTE]
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