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Legends & Lore: What Worked, What Didn't
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<blockquote data-quote="Argyle King" data-source="post: 6262757" data-attributes="member: 58416"><p>That is a little bit of a concern I have as well. I like the idea of a modular game. However, D&D 5th is taking a different approach to modular than I had expected. With other modular (or 'toolkit') games I'm more accustomed to a robust base/core, and then modules which give more depth to particular areas of the core, but do not change how the game works. 5th seems to be taking the approach of a simple core that later adds modules which may or may not change how the game works to varying degrees. That concerns me because I'm not sure if the modules/expansions/whatever they end up being called that I think I might want will work together without causing problems. I also question at what point 5th will be capable of providing me with a game that I want to pay money (as in buy) to play. Since I do tend to be what I feel is outside of the target audience, will anything that I want even be enough of a concern to warrant modules for the style of play I'd like?</p><p></p><p>I wouldn't say I feel exactly negative toward the game. I feel negative toward certain aspects, but I'm not opposed to playing 5th. If I was, I wouldn't continue to participate in Encounters or playtest sessions. The problem for me is that I'm stuck in a sort of apathy. Because I'm a gamer, I pay attention to what is going on with the D&D brand, and I care enough to put actual effort into developing an opinion (as opposed to blindly saying I hate something I've never played -as I've had the misfortune of reading/hear from many members of the rpg community,) but I'm not picking up on anything that makes me feel like I should open my wallet and buy the game as opposed to what some of my other options are right now. I'm trying to look at the materials I have available and ask what the game can do for me, and I'm not getting a very clear answer; the times I do actually manage to get an answer, the answer ranges from "I think I kinda like that" to "what the hell is the reason for that design choice?"</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6262757, member: 58416"] That is a little bit of a concern I have as well. I like the idea of a modular game. However, D&D 5th is taking a different approach to modular than I had expected. With other modular (or 'toolkit') games I'm more accustomed to a robust base/core, and then modules which give more depth to particular areas of the core, but do not change how the game works. 5th seems to be taking the approach of a simple core that later adds modules which may or may not change how the game works to varying degrees. That concerns me because I'm not sure if the modules/expansions/whatever they end up being called that I think I might want will work together without causing problems. I also question at what point 5th will be capable of providing me with a game that I want to pay money (as in buy) to play. Since I do tend to be what I feel is outside of the target audience, will anything that I want even be enough of a concern to warrant modules for the style of play I'd like? I wouldn't say I feel exactly negative toward the game. I feel negative toward certain aspects, but I'm not opposed to playing 5th. If I was, I wouldn't continue to participate in Encounters or playtest sessions. The problem for me is that I'm stuck in a sort of apathy. Because I'm a gamer, I pay attention to what is going on with the D&D brand, and I care enough to put actual effort into developing an opinion (as opposed to blindly saying I hate something I've never played -as I've had the misfortune of reading/hear from many members of the rpg community,) but I'm not picking up on anything that makes me feel like I should open my wallet and buy the game as opposed to what some of my other options are right now. I'm trying to look at the materials I have available and ask what the game can do for me, and I'm not getting a very clear answer; the times I do actually manage to get an answer, the answer ranges from "I think I kinda like that" to "what the hell is the reason for that design choice?" [/QUOTE]
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