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Legends of Excalibur: Arthurian Adventures HC
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<blockquote data-quote="Messageboard Golem" data-source="post: 2014993" data-attributes="member: 18387"><p>Both points are valid (that you would use the epic rules and that you would not). Beyond saying that both viewpoints are valid, let me say we played it both ways and I made the decision I did for a reason. Allow me to explain my view.</p><p></p><p>I knew when I made the decision that some would *really* like it and some would really *not* like it. The ELH rules seem to be a love them or hate them rule set. </p><p></p><p>Ultimately the decision came down to this as I saw it:</p><p></p><p>Pros:</p><p>1. Not many books use the epic rules so that gives the setting a slightly different feel mechanically.</p><p></p><p>2. I did not like the sheer number of characters who, imo, would be 20th level without the ELH in effect, namely: Galahad, Lancelot, Arthur, Gawain, Merlin, Morgan le Fey, Kay, Dagonet, Dubric, King Mark... well you get the idea.</p><p></p><p>This "logjam" of characters at 20th level meant that King Mark was about as tough as Lancelot was about as tough as Kay. I had problems with that. Some workarounds were tried in playtesting such as using ability scores, but ultimately characters of the same level felt much too much like peers.</p><p></p><p>I just didnt like the fact that Kay felt like Lancelot's peer.</p><p></p><p>3. Removing the "logjam" at level 20 left the PCs with more room to develop and expand their own characters before they suddenly were expected to but heads with characters like Lancelot. </p><p></p><p>I *liked* that PCs could adventure for a long time, getting up to 15th level, and Lancelot was still a figure to be dreaded as a draw in the lists. You like hearing high level characters say things like "go easy on me and try not to *accidentally* kill me".</p><p></p><p>To me this made Lancelot feel like... well... Lancelot. </p><p></p><p>Merlin was another character that felt much more natural this way. In other words the epic level rules seemed to better represent the "big guns"... you know... the epic characters. </p><p></p><p>I know it sounds silly that 20 levels wouldnt be "enough"... but in playtest campaigns where we tried to cover a lot of the story... characters ran out of levels, and lost a big reason to play (levelling is part of the fun of the game). </p><p></p><p>4. It delayed for quite awhile the non-epic level metagaming conversations that tended to go like this "oh heck... we're 3 15th level characters, Mordred is max 20th level, he's standing right there in the Camelot courtyard, let's get him before he gets Arthur".</p><p></p><p>When the epic level rules were instituted suddenly the PCs weren't quite sure who was what level any more. The sense of mystery was back. Knowing a character is somewhere between levels 15-30 is MUCH dicier than knowing he is somewhere between levels 15-20.</p><p></p><p>5. Some people really like the Epic rules.</p><p></p><p>Cons:</p><p></p><p>1. Some people really dont like the Epic rules. </p><p></p><p>Chuck</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2014993, member: 18387"] Both points are valid (that you would use the epic rules and that you would not). Beyond saying that both viewpoints are valid, let me say we played it both ways and I made the decision I did for a reason. Allow me to explain my view. I knew when I made the decision that some would *really* like it and some would really *not* like it. The ELH rules seem to be a love them or hate them rule set. Ultimately the decision came down to this as I saw it: Pros: 1. Not many books use the epic rules so that gives the setting a slightly different feel mechanically. 2. I did not like the sheer number of characters who, imo, would be 20th level without the ELH in effect, namely: Galahad, Lancelot, Arthur, Gawain, Merlin, Morgan le Fey, Kay, Dagonet, Dubric, King Mark... well you get the idea. This "logjam" of characters at 20th level meant that King Mark was about as tough as Lancelot was about as tough as Kay. I had problems with that. Some workarounds were tried in playtesting such as using ability scores, but ultimately characters of the same level felt much too much like peers. I just didnt like the fact that Kay felt like Lancelot's peer. 3. Removing the "logjam" at level 20 left the PCs with more room to develop and expand their own characters before they suddenly were expected to but heads with characters like Lancelot. I *liked* that PCs could adventure for a long time, getting up to 15th level, and Lancelot was still a figure to be dreaded as a draw in the lists. You like hearing high level characters say things like "go easy on me and try not to *accidentally* kill me". To me this made Lancelot feel like... well... Lancelot. Merlin was another character that felt much more natural this way. In other words the epic level rules seemed to better represent the "big guns"... you know... the epic characters. I know it sounds silly that 20 levels wouldnt be "enough"... but in playtest campaigns where we tried to cover a lot of the story... characters ran out of levels, and lost a big reason to play (levelling is part of the fun of the game). 4. It delayed for quite awhile the non-epic level metagaming conversations that tended to go like this "oh heck... we're 3 15th level characters, Mordred is max 20th level, he's standing right there in the Camelot courtyard, let's get him before he gets Arthur". When the epic level rules were instituted suddenly the PCs weren't quite sure who was what level any more. The sense of mystery was back. Knowing a character is somewhere between levels 15-30 is MUCH dicier than knowing he is somewhere between levels 15-20. 5. Some people really like the Epic rules. Cons: 1. Some people really dont like the Epic rules. Chuck [/QUOTE]
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