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Legends of Excalibur: Arthurian Adventures
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<blockquote data-quote="Cheiromancer" data-source="post: 1308688" data-attributes="member: 141"><p>A few questions and a comment:</p><p></p><p>Q1: Do you prefer feedback and discussion to occur here, or at the Yahoo group you've set up? </p><p></p><p>Q2: For the purpose of regaining spell points, how near is "near"? For instance, if a druid is 5 miles away from a major henge, does that count as near? </p><p></p><p>A comment: The Knight and the Yeoman seem too strong in comparison with the Fighter. And some of the other classes in the book, too (particularly the robber baron, which seems to me to be very well balanced with the PHB classes). I would be strongly tempted to house rule them by giving them 3/4 BAB progression, but increase the combat bonus (Mounted Combat for Knights, Archery for Yeomen) by +1.</p><p></p><p>The bonuses for the preferred style of attacking would be +2 at 1st level, +3 at 4th level, +4 at 8th level, etc. </p><p></p><p>On a level by level basis Knight would enjoy the following attack bonuses (BAB + Mounted Combat if applicable):</p><p></p><p>Level....Fighter.......Knight (Mounted)........(Unmounted)</p><p>1.........+1.......................+2..................+0</p><p>2.........+2.......................+3..................+1</p><p>3.........+3.......................+4..................+2</p><p>4.........+4.......................+6..................+3</p><p>5.........+5.......................+6..................+3</p><p>6.........+6/+1..................+7..................+4</p><p>7.........+7/+2..................+8..................+5</p><p>8.........+8/+3..................+10/+5............+6/+1</p><p>9.........+9/+4..................+10/+5............+6/+1</p><p>10........+10/+5................+11/+6............+7/+2</p><p>11........+11/+6/+1...........+12/+7............+8/+3</p><p>12........+12/+7/+2...........+14/+9............+9/+4</p><p>13........+13/+8/+3...........+14/+9............+9/+4</p><p>14........+14/+9/+4...........+15/+10..........+10/+5</p><p>15........+15/+10/+5.........+16/+11/+6......+11/+6/+1</p><p>16........+16/+11/+6/+1....+18/+13/+8......+12/+7/+2</p><p>17........+17/+12/+7/+2....+18/+13/+8......+12/+7/+2</p><p>18........+18/+13/+8/+3....+19/+14/+9......+13/+8/3</p><p>19........+19/+14/+9/+4....+20/+15/+10....+14/+9/4</p><p>20........+20/+15/+10/+5..+22/+17/+12....+15/+10/5</p><p></p><p>In their preferred form of attack they would always be better than a fighter of the same level (except for the last iterative attack, which I don't think is terribly significant). </p><p></p><p>The spectral knights would have to be adjusted a little, however; perhaps reduce good BAB (as fighter) to medium BAB (as rogue), and medium BAB to poor BAB (as wizard).</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 1308688, member: 141"] A few questions and a comment: Q1: Do you prefer feedback and discussion to occur here, or at the Yahoo group you've set up? Q2: For the purpose of regaining spell points, how near is "near"? For instance, if a druid is 5 miles away from a major henge, does that count as near? A comment: The Knight and the Yeoman seem too strong in comparison with the Fighter. And some of the other classes in the book, too (particularly the robber baron, which seems to me to be very well balanced with the PHB classes). I would be strongly tempted to house rule them by giving them 3/4 BAB progression, but increase the combat bonus (Mounted Combat for Knights, Archery for Yeomen) by +1. The bonuses for the preferred style of attacking would be +2 at 1st level, +3 at 4th level, +4 at 8th level, etc. On a level by level basis Knight would enjoy the following attack bonuses (BAB + Mounted Combat if applicable): Level....Fighter.......Knight (Mounted)........(Unmounted) 1.........+1.......................+2..................+0 2.........+2.......................+3..................+1 3.........+3.......................+4..................+2 4.........+4.......................+6..................+3 5.........+5.......................+6..................+3 6.........+6/+1..................+7..................+4 7.........+7/+2..................+8..................+5 8.........+8/+3..................+10/+5............+6/+1 9.........+9/+4..................+10/+5............+6/+1 10........+10/+5................+11/+6............+7/+2 11........+11/+6/+1...........+12/+7............+8/+3 12........+12/+7/+2...........+14/+9............+9/+4 13........+13/+8/+3...........+14/+9............+9/+4 14........+14/+9/+4...........+15/+10..........+10/+5 15........+15/+10/+5.........+16/+11/+6......+11/+6/+1 16........+16/+11/+6/+1....+18/+13/+8......+12/+7/+2 17........+17/+12/+7/+2....+18/+13/+8......+12/+7/+2 18........+18/+13/+8/+3....+19/+14/+9......+13/+8/3 19........+19/+14/+9/+4....+20/+15/+10....+14/+9/4 20........+20/+15/+10/+5..+22/+17/+12....+15/+10/5 In their preferred form of attack they would always be better than a fighter of the same level (except for the last iterative attack, which I don't think is terribly significant). The spectral knights would have to be adjusted a little, however; perhaps reduce good BAB (as fighter) to medium BAB (as rogue), and medium BAB to poor BAB (as wizard). [/QUOTE]
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