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Story Hour
Legends of Fimblewinter
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<blockquote data-quote="fusangite" data-source="post: 1231410" data-attributes="member: 7240"><p>I don't plan to do a full-blown story hour for my campaign but I thought I would put up some details of my world's mythology, followed by some campaign synopses if people like this sort of thing. </p><p></p><p><strong>General Premise</strong></p><p></p><p>The characters begin as members of a stone age society living in a frozen waste, teetering on the brink of extinction. Members of the Wolf Tribe, they include <strong>Shotanari</strong> the tribe's apprentice bard, <strong>Shokirin</strong> the tribe's apprentice shaman, <strong>Zofelar</strong> and <strong>Gatain</strong> stout warriors (barbarians) and scouts <strong>Norfinn</strong> and <strong>Fatima</strong> (rangers). When the tribe is attacked by members of the Earwig Tribe (goblins) who have acquired peculiar new arms and armour, they aid their fellow tribesmen in repelling the attack and then set out to track the fleeing Earwig tribe to their lair to discover the source of the weapons.</p><p></p><p>In the land of Winter, there are eight main spirits (four elder and four younger) which one or more tribes follow: Elder: Bear, Wolf, Snowy Owl, Mammoth; Younger: Ptarmigan, Earwig, Lynx, Fox. Within each tribe, each person has a totem (also chosen from the same list) which may or may not be that of their tribe. Totems are passed matrilineally and are exogamous. Few metal objects exist and those that do are the most valuable items; while totems are passed matrilineally, possessions are passed patrilineally. </p><p></p><p>So, rather than moving on to episode two right now, I'll post the campaign documents that are my way of fulfilling my frustrated writer impulse: the oral tradition stories that the characters have learned over the course of the campaign.</p><p></p><p>EDIT: Episode synopses appear in subsequent posts.</p></blockquote><p></p>
[QUOTE="fusangite, post: 1231410, member: 7240"] I don't plan to do a full-blown story hour for my campaign but I thought I would put up some details of my world's mythology, followed by some campaign synopses if people like this sort of thing. [b]General Premise[/b] The characters begin as members of a stone age society living in a frozen waste, teetering on the brink of extinction. Members of the Wolf Tribe, they include [b]Shotanari[/b] the tribe's apprentice bard, [b]Shokirin[/b] the tribe's apprentice shaman, [b]Zofelar[/b] and [b]Gatain[/b] stout warriors (barbarians) and scouts [b]Norfinn[/b] and [b]Fatima[/b] (rangers). When the tribe is attacked by members of the Earwig Tribe (goblins) who have acquired peculiar new arms and armour, they aid their fellow tribesmen in repelling the attack and then set out to track the fleeing Earwig tribe to their lair to discover the source of the weapons. In the land of Winter, there are eight main spirits (four elder and four younger) which one or more tribes follow: Elder: Bear, Wolf, Snowy Owl, Mammoth; Younger: Ptarmigan, Earwig, Lynx, Fox. Within each tribe, each person has a totem (also chosen from the same list) which may or may not be that of their tribe. Totems are passed matrilineally and are exogamous. Few metal objects exist and those that do are the most valuable items; while totems are passed matrilineally, possessions are passed patrilineally. So, rather than moving on to episode two right now, I'll post the campaign documents that are my way of fulfilling my frustrated writer impulse: the oral tradition stories that the characters have learned over the course of the campaign. EDIT: Episode synopses appear in subsequent posts. [/QUOTE]
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