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Legends of the Samurai: Mystic Arts: Kenza Questions
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<blockquote data-quote="Vigilance" data-source="post: 2092299" data-attributes="member: 4275"><p>Heya Bryon, Im really glad you like it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The idea behind the Kenza is that he's raw power. He's the magical equivalent of a Samurai. He's not subtle, he just rains down destruction.</p><p></p><p>If the player puts all his eggs in one basket (doing nothing but improving his ability with Fire spells) then he is going to be very limited. However, the idea is to strike a balance between being able to wipe the floor with anything not resistant to your element of choice and some of the more subtle elements, such as Air and Water.</p><p></p><p>Remember that instead of gaining power in one element, the Kenza can also branch out as he reaches higher levels. Each option grants him a different kind of power. </p><p></p><p>As for elemental ease there's a word or two missing, the description should say 0 for 0 and 1st level spells and 1 per spell level for all other spells (spell level is what's missing).</p><p></p><p>As for allowing access to mahoutsukai, I think doing that would kill the reason to play a mahoutsukai. I know one of our playtesters (in Paul King's group) multiclassed between Kenza and and Mahoutsukai. The spellcaster in my home playtest group multiclassed between Kenza and Ninja. </p><p></p><p>So anyway, that's my take <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Chuck</p></blockquote><p></p>
[QUOTE="Vigilance, post: 2092299, member: 4275"] Heya Bryon, Im really glad you like it :) The idea behind the Kenza is that he's raw power. He's the magical equivalent of a Samurai. He's not subtle, he just rains down destruction. If the player puts all his eggs in one basket (doing nothing but improving his ability with Fire spells) then he is going to be very limited. However, the idea is to strike a balance between being able to wipe the floor with anything not resistant to your element of choice and some of the more subtle elements, such as Air and Water. Remember that instead of gaining power in one element, the Kenza can also branch out as he reaches higher levels. Each option grants him a different kind of power. As for elemental ease there's a word or two missing, the description should say 0 for 0 and 1st level spells and 1 per spell level for all other spells (spell level is what's missing). As for allowing access to mahoutsukai, I think doing that would kill the reason to play a mahoutsukai. I know one of our playtesters (in Paul King's group) multiclassed between Kenza and and Mahoutsukai. The spellcaster in my home playtest group multiclassed between Kenza and Ninja. So anyway, that's my take :) Chuck [/QUOTE]
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